

#293 Interview with Mark Rosewater
Genre Deep DiveSeries
Dirk and David interview Mark Rosewater, the long-time lead designer of the legendary card game Magic: the Gathering. Mark shares his wisdom on how to make a game that can continue to be designed over time, as well as how games can excite different kinds of players. Topics include how Mark got his start in game design, the usage of player psychographics, how to design tools not solutions, and different design techniques to improve the longevity of a game.
Episode Outline
1:10 Interview Start
1:17 Mark’s background in game design
3:23 How Mark developed his design skills
6:34 Player Psychographics
13:28 Designing Tools, not Solutions
17:37 Methodology to making tools
19:32 Using Batching
25:16 Making a resilient game
28:35 Evaluating new mechanics
34:10 What makes magic so successful?
37:30 Managing Retention and gaining new players
41:06 Why does Mark focus so much on Magic?
44:33 Benefits of Drafting mechanics
51:38 Advice for listeners53:31 End of Show
In this Episode
Mark Rosewater - @maro254, https://markrosewater.tumblr.com/
David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer