

#279 Dominique Dickey Talks Plant Girl
Designing Thematic GamesSeries
Dominique joins Dirk and David to talk about TTRPG design. Topics covered include Dominique’s pathway into the field through a student internship with Monte Cook Games, the challenges of approaching theme-first design with different RPG rulesets, and how Dominique’s personal connection with many of their games’ themes stems from a desire to create specific experiences that aren’t common in other TTRPGs.
Episode Outline
1:11 Getting to know a bit more about Dominique and their experience with tabletop RPG design
8:20 Talking about Dominique’s internship with Monte Cook Games, and how it got them started in design
17:32 Bringing theme to life in games, and how writing theme into fiction felt different than putting theme into games
24:45 How does the TTRPG design process change when writing for a more mechanics-heavy RPG like D&D?
28:11 Discussing Dominique’s personal relationship with the game and adventure themes that they design
39:11 The game TRIAL, how it portrays the American justice system, and how the game’s design serves the theme
50:25 How safety tools were integrated into Trial inherently through the game’s design
54:55 A specific piece of advice from Dominique for other designers trying to design around theme
In this Episode
Dominique Dickey - @DomSDickey, dominiquedickey.com
David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer