#222 Elizabeth Hargrave Talks Wingspan
Designing Thematic GamesSeries
Dirk, David, and designer Elizabeth Hargrave discuss the hit game Wingspan: how she decided on the unique theme, why that theme might have been so successful, and when she had to choose fun or function over thematic fit.
Episode Outline
00:53 An introduction to Wingspan
02:17 Where did the idea for Wingspan come from?
04:02 Why Wingspan might have been popular and resonated with its audience
06:46 How did the first prototype and idea transition into a playable, thematic game?
10:20 How do you balance adding thematic elements with mechanical necessities for the game’s genre?
12:50 What were the design and development processes for Wingspan?
16:07 A discussion on unpub events
21:38 Some of the compromises between best capturing theme and making the game fun
24:53 A discussion on Wingspan’s components
30:24 How important theme is to Elizabeth as a player
33:34 Future themes Elizabeth will or would like to cover
38:26 Encouraging women and non-binary people to design games
43:51 Advice for new designers who want to design a game around a specific theme
In this Episode
Elizabeth Hargrave - @elizhargrave, elizhargrave.com
David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer