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Episode #14: 4X Games & Civilization. With Soren Johnson
Contact Information
Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com
Dirk Knemeyer – @DKnemeyer
Soren Johnson – @SorenJohnson, www.Designer-Notes.com
Episode Outline
- 0:01:05 – Housekeeping
- 0:02:00 – How We Got Into 4X Games
- 0:08:15 – What Makes 4X Games Special
- 0:16:40 – Are 4X RTS Games Really 4X?
- 0:21:05 – Cutting out the Boring Bits in a 4X
- 0:29:10 – Problems With the 4X Genre
- 0:51:20 – Can Multiplayer Work in a 4X Game?
- 1:02:45 – Challenges & Opportunities With Mobile Platforms
Episode Outline (Detailed)
- 0:01:05 – Housekeeping
- 0:02:00 – How We Got Into 4X Games
- 0:08:15 – What Makes 4X Games Special
- 0:16:40 – Are 4X RTS Games Really 4X?
- 0:17:40 – Civ’s Forgotten Origins as an RTS
- 0:21:05 – Cutting out the Boring Bits in a 4X
- 0:24:05 – Do You Need Buckets That Fill Up?
- 0:25:10 – Having Everything on a Single Map is Kind of Crazy
- 0:29:10 – Problems With the 4X Genre
- 0:32:15 – Should Civ be Chopped in Half?
- 0:36:35 – Fixing the Boring Late-Game
- 0:43:50 – What Would Soren Do With Civ 6?
- 0:51:20 – Can Multiplayer Work in a 4X Game?
- 1:02:45 – Challenges & Opportunities With Mobile Platforms
Our Games
- Sid Meier’s Civilization 4 (Soren Johnson)
Digital Games
- 0:16:40 – Sins of a Solar Empire (Ironclad)
- 0:36:35 – Imperialism (Frog City)
Tabletop Games
- 0:45:30 – Risk: Black Ops (Rob Daviau)