Episode #150: Travel Catch-up and Listener Mail

Description
Dirk, David, and Rob are here on the momentous 150th episode of the Game Design Roundtable to talk about their recent travels. David is traveling the globe to support his game studio and Rob returns from the prestigious Spiel des Jahres awards in Germany. They also tackle some more of your insightful questions.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviau, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:58 – Star Trek Conventions
  • 0:09:02 – Spiel des Jahres
  • 0:20:49 – Prototype Cards and nanDECK
  • 0:23:16 – Bidding mechanics
  • 0:32:01 – Abstract games
  • 0:40:50 – Well-written rules
  • 0:49:13 – Designer credits
11
Aug 2016
AUTHOR Mack
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Episode #149: Jellybean Games

Description
Dirk brings on guests Peter Hayward and Tania Walker to talk about their work at Jellybean Games. Jellybean places an emphasis on family-friendly games that can still be enjoyed by adults. Peter talks about his role at the company and what prompted him to start in the family game space and Tania shares her experience as an artist and art director.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
Peter Hayward – @PeterHayward
Tania Walker – @TaniaWalker, www.taniawalker.com

Episode Outline

  • 0:01:34 – Jellybean Games
  • 0:12:22 – Scuttle
  • 0:16:05 – The first Kickstarter
  • 0:19:59 – Dracula’s Feast
  • 0:30:31 – Upcoming games
  • 0:48:23 – Future plans for Jellybean
  • 0:52:28 – Advice for Designers
25
Jul 2016
AUTHOR Mack
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Episode #148: More Listener Mail

Description
Dirk, David, and Rob are back to answer more of your questions. How viable is it to break into the market and make a decent salary? Is high-quality art worth it? And just how do you get cards printed?

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviau, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:41 – Games that use memory as a resource
  • 0:14:04 – How to print cards and prototypes
  • 0:25:39 – Art and artists
  • 0:37:43 – Hobby market vs mass market
  • 0:56:31 – The value of IP
28
Jun 2016
AUTHOR brian
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Episode #147: Black Straw Games

Description
Dirk and David welcome designer Sarah Graybill of Black Straw Games to the show to talk about their unique brand of games. Black Straw have developed a collection of abstract and family friendly games while also working to foster the game development community.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Sarah Graybill – @blackstrawgames, blackstrawgames.com

Episode Outline

  • 0:00:58 – Black Straw Games
  • 0:04:30 – Abstract games
  • 0:11:37 – Rocket Squad
  • 0:15:32 – Publishers
  • 0:18:17 – The design process
  • 0:22:55 – Oolong
  • 0:28:41 – Community development
  • 0:36:59 – Goals for the company
  • 0:44:27 – Oblique
14
Jun 2016
AUTHOR brian
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Episode #146: Soren Johnson and Offworld Trading Company

Description
Soren Johnson is back to talk to Dirk and David about his new game, Offworld Trading Company. Offworld is the product of Soren’s own game development studio, Mohawk Games. He dives deep into the development process and the early access model and shares how the game has evolved over time.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Soren Johnson – @sorenjohnson, designer-notes.com, offworldgame.com

Episode Outline

  • 0:02:20 – The development process
  • 0:16:48 – Tutorials and concepts
  • 0:21:01 – The campaign
  • 0:33:04 – The daily challenge
  • 0:37:15 – Black markets and goon squads
  • 0:45:25 – Refining the campaign
  • 0:47:05 – Early access and launch
  • 0:55:47 – “Lessons learned”

Episode #145: Seafall, Powering Up, and Listener Mail

Description
It’s a celebratory show as Dirk, David, and Rob talk about the latest releases from the crew. Rob’s Legacy game Seafall is finally ready for preorder after many years of hard work and Dirk is also pleased to share that his expansion for Tesla vs. Edison – Powering Up – is up on Kickstarter and exceeding his expectations.

Our always-curious listeners have provided yet more questions for the panel, and they delve into a variety of topics on digital game implementations and why Rob wants to be a cardboard screen.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @cardboardedison, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:32 – Seafall
  • 0:06:30 – Tesla vs. Edison – Powering Up
  • 0:14:39 – Games in both tabletop and digital format
  • 0:20:19 – App first before Kickstarter?
  • 0:34:13 – Turn length on apps and tabletop
  • 0:39:42 – When are you truly a game designer?
  • 0:40:11 – Saltana
  • 0:42:13 – Working with other publishers
  • 0:45:06 – What physical game component do you most identify with?
  • 0:48:49 – Playing a bad game with a good group
  • 0:53:24 – Memory as a resource
04
May 2016
AUTHOR brian
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Episode #144: Chris Zinsli and Cardboard Edison

Description
Dirk and David are joined by designer and board game community member Chris Zinsli. Chris and his wife Suzanne are the founders of Boardgame Edison, a resource for designers of board games. Their blog and other media have helped countless designers get their ideas into production. They also co-design and publish a slew of their own games that touch on a wide variety of topics.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Chris Zinsli- @cardboardedison, www.cardboardedison.com

Episode Outline

  • 0:00:18 – Cardboard Edison
  • 0:06:23 – The Process
  • 0:09:58 – Cardboard Edison award-winner “Blood of an Englishman”
  • 0:19:17 – Building the business and publishing
  • 0:25:57 – Tessen
  • 0:33:30 – Dubai
  • 0:40:11 – Saltana
  • 0:42:13 – Working with other publishers
  • 0:45:43 – Co-designing with your spouse
  • 0:49:27 – Pitching to publishers
19
Apr 2016
AUTHOR brian
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Episode #143: The Mailbag Tolls for Thee

Description
Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:04:41 – Tools for design-driven narrative
  • 0:22:38 – Errata and updates for tabletop games
  • 0:39:22 – Handling obscure or difficult rules
  • 0:49:00 – Game design vocabulary
30
Mar 2016
AUTHOR brian
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Episode #142: Tim Fowers

Description
Dirk and David sit down this week with game designer Tim Fowers. A physics major gone rogue in the world of game design, Tim has experience in both board games and the digital space. His games Burgle Bros, Wok Star, and Paperback have allowed him to make the transition to full-time independent game designer.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Tim Fowers – @tfowers, www.fowers.net

Episode Outline

  • 0:00:18 – Tim’s background
  • 0:03:42 – From indie to big game studio
  • 0:11:02 – Simplicity: the route to success
  • 0:19:22 – Full time and part time
  • 0:25:02 – Burgle Bros
  • 0:45:03 – Direct sales numbers
  • 0:49:03 – Current and future projects
17
Mar 2016
AUTHOR brian
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Episode #141: Star Trek Timelines

Description
Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:01:25 – Star Trek Timelines
  • 0:08:35 – Blending different crews
  • 0:21:51 – Board game genres
  • 0:32:27 – Rapid prototyping
  • 0:50:55 – How to price mobile transactions
  • 1:00:24 – Win condition terminology