Episode #76: The Inside Scoop

Description

Dirk and David take a moment to discuss the games they’re working on and the challenges they face when trying to bring new game concepts to life.

 

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:00:49 – War Stories

  • 0:06:33 – The Knights of Puzzleot

  • 0:15:15 – David’s side CCG project

  • 0:29:30 – New CCG mechanics and approachability

  • 0:35:01 – Futbol Strategy

Episode #75: Infinite Loop

Description

Dirk, David, and Rob get together to discuss the perceived value in infinitely replayable games. Where did this notion come from? The trio discuss collectible card games and Minecraft alongside normal tabletop games to get to the bottom of infinity.

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, hello@robdaviau.com

Episode Outline

  • 0:01:22 – What is the origin of the “infinite game” concept?

  • 0:07:04 – The Cult of the New

  • 0:13:40 – CCGs

  • 0:22:04 – Game exploits and replayability

  • 0:30:58 – Expansions

  • 0:39:44 – Short and single-play digital games

15
Apr 2014
AUTHOR elizabeth
CATEGORY

Episodes

COMMENTS No Comments

Episode #74: Procedurally Chaotic

Description

 Dirk and David talk to veteran designer Julian Gollop about his career in gaming and his Kickstarter for a remake of his classic game Chaos Reborn. The trio discuss the roles of both user and procedurally generated content as well as Julian’s plans for his remake of Chaos Reborn.

 

Contact Information

 Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Julian Gollop – @julian_gollop, www.chaos-reborn.com

 

Episode Outline

 

  • 0:02:02 – Chaos Reborn and its Kickstarter

  • 0:12:20 – Social elements in games

  • 0:16:42 – Chaos Reborn gameplay

  • 0:33:58 – Procedurally generated content

  • 0:52:58 – X-COM

  • 0:59:48 – The future of Chaos Reborn and early testing

10
Apr 2014
AUTHOR elizabeth
CATEGORY

Episodes

COMMENTS No Comments

Episode #73: MMO’s, RPG’s and Pathfinder

Description

 Ryan Dancey joins Dirk and Soren to talk about tabletop RPGs and Pathfinder Online. What’s the cross-section between MMOs and traditional RPGs? Listen in to find out how Pathfinder took the helm from D&D and what their plans are for their upcoming MMO.

 

Contact Information

 Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

Soren Johnson – www.designer-notes.com, www.mohawkgames.com, @sorenjohnson

Ryan Dancey – @rsdancey

 

Episode Outline

 

  • 0:00:21 – Ryan’s background

  • 0:03:18 – Ryan and game design

  • 0:08:20 – The Pathfinder roleplaying game

  • 0:21:10 – Do MMOs hurt tabletop RPG sales?

  • 0:30:05 – Pathfinder online and Kickstarter

  • 0:39:49 – “Theme Park” games vs. sandbox games

  • 0:55:28 – Combat vs. relationships in RPGs

01
Apr 2014
AUTHOR elizabeth
CATEGORY

Episodes

COMMENTS No Comments

Episode #72: Playtesting

 

Description

Rob Daviau returns to the show to talk to Dirk and David about playtesting and the challenges of getting good feedback. Are core gamers good playtesters? How much playtesting is necessary? The show concludes with a discussion on the covenant between games and their players – how many playthroughs are “enough”?

 

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

 

Episode Outline

 

  • 0:00:46 – Playtesting Seafall

  • 0:09:45 – Playtesting and CCGs

  • 0:19:22 – Prototypes

  • 0:36:45 – Getting the right feedback

  • 0:39:10 – The creativity in boardgames

  • 0:45:58 – Shorter experiences

Episode #71: Intuitive Design. With Harrison Pink.

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.comDirk@Knemeyer.com

David Heron – @DavidHeron

Harrison Pink – @ColonialPink, harrisonpink@gmail.com

 

Episode Outline

  • 0:00:43 – Intuitive vs Analytical Design

  • 0:09:04 – The Walking Dead and choices

  • 0:18:25 – Experience and its impact

  • 0:22:58 – Poker and feel

  • 0:40:15 – Adapting to new player roles

  • 0:49:26 – Borderlands and greed

 

Episode #70: A Roman Farewell


 
Contact Information

Jon Shafer - @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

 

Episode Outline

  • 0:01:10 – Jon’s Last Ride

  • 0:03:52 – Work Patterns

  • 0:09:42 – Splitting Attention

  • 0:22:32 – The Impact of Art

  • 0:30:21 – Future of At the Gates

  • 0:41:15 – Travel & Convention Plans

  • 0:45:24 – Marketing

  • 0:51:43 – The Future of the Podcast
11
Mar 2014
AUTHOR Jon Shafer
CATEGORY

Episodes

COMMENTS No Comments

Episode #69: Players as Designers


 
Contact Information

Jon Shafer - @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron - @DavidVHeron

 

Episode Outline

  • 0:00:38 – House Rules

  • 0:07:20 – Modding

  • 0:17:48 – Tabletop Games

  • 0:30:30 – Optional Rules

  • 0:38:55 – Our House Rules

  • 0:43:58 – Allowing for Player Creativity

  • 0:55:40 – Opening Up the Design Process

  • 1:03:35 – From Modder to Designer

Episode #68: Transparency


 
Contact Information

Jon Shafer - @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

Soren Johnson – @SorenJohnson, www.Designer-Notes.com, www.MohawkGames.com

 

Episode Outline

  • 0:00:24 – What IS Transparency?

  • 0:13:50 – Deckbuilders

  • 0:18:02 – Fog of War

  • 0:26:12 – Dirk’s Games

  • 0:31:15 – Replayability

  • 0:38:18 – Memory

  • 0:45:35 – The Designer’s Preference

  • 0:50:04 – Out of the Park Baseball

  • 1:12:00 – Designing Our Baseball Sim

Episode #67: Game Phases & Pivots


 
Contact Information

Jon Shafer - @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

Rob Daviau – @RobDaviauGamer, Rob.Daviau@IronWallGames.com

 

Episode Outline

  • 0:00:22 – Pivot Points

  • 0:15:00 – Pacing Point of No Return

  • 0:21:20 – Chess

  • 0:27:14 – The Designer’s Perspective

  • 0:34:35 – Game Phases

  • 0:42:00 – Pivots in Mechanics