Episode #106: Micro Games

Description

This week it’s a regular-sized show about micro-sized games when designer Chris Handy comes on to talk about his foray into the micro games market.

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Chris Handy – @ChrisHandy, packogame.com

 

Episode Outline

  • 0:01:05 – Micro games

  • 0:07:54 – 20 Themes

  • 0:14:10 – Traditional and Euro games

  • 0:16:00 – Mobile and social games

  • 0:30:00 – Trends in micro games

  • 0:35:47 – Business aspects

Episode # 105: Mail Call

 

Description

Dirk, David, and Rob Daviau are answering questions this week on topics about board game design, publishing, translations, and more!

 

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:43 – What existing game do you wish you had designed?

  • 0:04:02 – What can Eastern and Western developers learn from each other?

  • 0:09:37 – What game design phrases make you cringe?

  • 0:15:48 – How will designers grow if creators are not from the dominant culture?

  • 0:19:31 – Can you expand on the concept of player empowerment?

  • 0:24:31 – Should I sell my game to a publisher?

  • 0:32:36 – What are some examples of board games with great digital versions?

  • 0:40:45 – How do you find the right artist at the right rate?

  • 0:44:52 – Should I be worried about someone stealing my idea?

  • 0:47:48 – When is the right time to reach out to a big-name developer?

  • 0:50:59 – At what point do you translate your game?

Episode #104: Trading Mission to Mars

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com

Soren Johnson – @sorenjohnson, designer-notes.com, offworldgame.com

Bruce Geryk – @spacerumsfeld, www.wargamespace.com

Julian Murdoch – @GWJRabbit

 

Episode Outline

  • 0:00:33 – The latest changes in OTC

  • 0:03:44 – Impressions from Bruce and Julian

  • 0:11:31 – Competition and fun

  • 0:21:44 – The wargamer’s perspective

  • 0:27:13 – New influences

  • 0:31:34 – Belter

  • 0:40:38 – Speed and the endgame

  • 0:47:44 – Early access

  • 0:50:39 – Innovative games

  • 1:06:19 – Dates

08
Nov 2014
AUTHOR Dirk
CATEGORY

Uncategorized

COMMENTS No Comments

Episode #103: Catching Up

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Episode Outline

  • 0:00:25 – David’s big changes

  • 0:09:35 – Future plans

  • 0:18:05 – Working face to face

  • 0:21:34 – Moving to Boston

  • 0:33:37 – War Stories

  • 0:42:48 – Fútbol Strategy

  • 0:55:05 – Tesla vs Edison

  • 0:56:31 – Dirk’s mystery projects

29
Oct 2014
AUTHOR Dirk
CATEGORY

Uncategorized

COMMENTS No Comments

Episode #102: Get Off My Lawn

Description

Dirk, David, and Rob get together to talk about things that bug them. Whether is the interplay of turns, the depth of a game, or the wine served at a chain restaurant, some things just aren’t fun.

 

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

 

Episode Outline

  • 0:01:08 – Rob’s adventures

  • 0:03:03 – First person shooters

  • 0:09:55 – Simultaneous play board games

  • 0:18:58 – Asymmetrical turn lengths

  • 0:23:51 – Light games

  • 0:34:07 – New games in a group setting

  • 0:36:19 – Backing up a turn

  • 0:42:17 – Failure, loading screens, and tutorials

  • 0:54:36 – Staying organized

  • 0:57:04 – The need for persuasion

Episode #101: Kvasir Games

Description

Dirk and David are joined by Kristín Guðmundsdóttir of Kvasir Games to talk about board and digital game development. Kvasir is a team of developers based in Denmark but pulled together from across Europe to build unique games designed in a game jam-style environment.

 

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Kristín Guðmundsdóttir – @kristingud, @Kvasirgames, www.kvasirgames.com

 

Episode Outline

  • 0:01:30 – The Nordic Game Jam

  • 0:08:38 – Forming Kvasir Games

  • 0:13:22 – Flexible game rules

  • 0:23:43 – Other games and Wanted Igor

  • 0:27:15 – Team talents and resolving conflicts

  • 0:31:31 – Hulder

  • 0:35:17 – Kristín’s day job and freelancing

  • 0:47:45 – Marketing

Episode #100: Failbetter Game and Fallen London

Description

Alexis Kennedy and Liam Welton from Failbetter games join Dirk to talk about their dark games set in the world of Fallen London. With a background that goes from free-to-play web games to more traditional PC games, Failbetter has learned many lessons on design and business on their way to their latest game, Sunless Sea.

 

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

Liam Welton – @LiamWelton, liam@failbettergames.com

Alexis Kennedy – @alexiskennedy, alexis@failbetter.com

 

Episode Outline

  • 0:00:26 – Failbetter Games

  • 0:06:24 – The world of Fallen London

  • 0:25:22 – Fallen London development

  • 0:40:18 – Design challenges

  • 0:52:39 – Business models

  • 0:54:31 – Failbetter’s design process

  • 1:01:24 – Future projects

 

Episode #99: Stuck in the Ditch

Description

Sometimes a game design just goes off the rails. Scope creep, overly-ambitious ideas, a loss of focus… these can be devastating to any project. Dirk, David, and Rob Daviau talk about how a game can get off the right path and what can be done to get it back on track.

 

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

 

Episode Outline

  • 0:00:17 – Seafall

  • 0:03:38 – Design by committee

  • 0:18-14 – Assessing the state of a game

  • 0:32:25 – Big games vs small games

  • 0:42:23 – Patching and hotfixes

  • 0:50:38 – Examples

  • 1:00:03 – Advice for getting out of the ditch

30
Sep 2014
AUTHOR elizabeth
CATEGORY

Episodes

COMMENTS No Comments

Episode #98: On Writing… Video Games

Description

The title of “writer” can span from creating conceptual direction to creating dozens of iterations of the same lines of character dialog. Guest developer Harrison Pink joins Dirk and David to talk about the role in the gaming world.

 

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Harrison Pink – @colonialpink, harrisonpink@gmail.com, blog.harrisonpink.com

 

Episode Outline

  • 0:00:55 – The role of a writer

  • 0:14:54 – Expectations of game writers

  • 0:26:29 – Writing for tabletop

  • 0:37:56 – Writing a pitch

  • 0:47:20 – Writers and marketing

  • 0:52:58 – Board games

23
Sep 2014
AUTHOR elizabeth
CATEGORY

Episodes

COMMENTS No Comments

Episode #97: Karla Zimonja and the Fullbright Company

Description

Dirk and David are joined by Karla Zimonja of the Fullbright Company to talk about Gone Home, the challenges and benefits of working on a small team, and the transition of going from AAA game development to a small, independent studio.

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Karla Zimonja – @zusty, www.fullbright.company

Episode Outline

  • 0:00:31 – Fullbright Company history

  • 0:02:51 – Gone Home development

  • 0:09:59 – Plot and setting decisions

  • 0:20:58 – Karla’s background

  • 0:38:14 – Gone Home’s team

  • 0:42:50 – Workflow