Episode #125: Stonemaier Games and Scythe with Jamey Stegmaier

Description

Jamey Stegmaier stops by to talk to Dirk and David about his previous games as well as the upcoming and hotly anticipated Scythe. Scythe’s evocative art and theme have piqued the interest of the boardgaming community. Jamey fills us in on how the game came about and what the players can expect in terms of mechanics and gameplay.

Contact Info

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Jamey Stegmaier – http://stonemaiergames.com/, kickstarterlessons.com, @jameystegmaier

Episode Outline

  • 0:01:18 – Making the jump to full-time game designer

  • 0:06:18 – Viticulture

  • 0:14:48 – Kickstarter and content

  • 0:18:09 – Kickstarter and non-US customers

  • 0:21:31 – Treasure chests

  • 0:24:54 – Scythe

  • 0:31:51 – Scythe’s art

  • 0:36:58 – New players and describing actions

  • 0:50:22 – Game length

  • 0:56:27 – Combat in Scythe

Episode #124: Listener Questions

Description

Dirk, David, and Rob get together to answer questions sent in by you, the listeners!

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:26 – What are your thoughts on the 4X genre and game length?

  • 0:06:51 – Have sculpts become a commercial crutch for poor game design?

  • 0:12:38 – Is the popularity of tabletop gaming related to the rise of digital games?

  • 0:17:41 – What board game has replaced another game for you?

  • 0:21:01 – What game has lost its luster as time went on?

  • 0:24:02 – What game do you wish had never been released?

  • 0:27:45 – What’s the most glaring flaw you’ve seen in a game?

  • 0:33:10 – What other podcasts do you listen to?

  • 0:37:01 – What game do you wish you could play more often?

  • 0:38:39 – What are you thoughts on paid beta programs?

  • 0:41:02 – What do you think about game company mergers?

  • 0:42:40 – Dirk, why the new company?

  • 0:44:34 – How have your designs changed through playtesting?

  • 0:51:14 – Should asymmetrical games be clearly marked as such?

Episode #123: Isaac Shalev and On Board Games

Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@knemeyer.com

David Heron – @DavidVHeron

Isaac Shalev – @KindFortress, kindfortress.com, onboardgames.net

Episode Outline

  • 0:01:31 – Isaac’s background

  • 0:07:43 – Telling cultural stories

  • 0:19:32 – Ravenous River

  • 0:25:31 – Kickstarter

  • 0:34:09 – Isaac’s gaming habits

  • 0:46:59 – Future Kickstarter plans
22
Apr 2015
AUTHOR Dirk
CATEGORY

Episodes

COMMENTS No Comments

Episode: #122: Feedback

Description

Dirk, David, and Rob talk about all of the primary forms of feedback that developers have at their disposal. Reviews can be educational, helpful, or downright depressing. Playtesters can offer amazing insight or unwanted suggestions. Listen in to find out how to balance the good with the bad.

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:17 – Feedback and reviews

  • 0:15:57 – The context of reviews

  • 0:21:39 – Previous game reviews

  • 0:27:35 – Guided recommendations

  • 0:33:06 – Feedback from playtesters

  • 0:47:00 – What makes a good playtester

07
Apr 2015
AUTHOR elizabeth
CATEGORY

Episodes

COMMENTS No Comments

Episode #121: At the Gates Update with Jon Shafer

Description

Former host and Game Design Roundtable co-founder Jon Shafer stops in to talk about At the Gates. Jon’s been hard at work adding features, taking out features, and polishing the game. Progress moves ever forward as the game becomes the game that Jon set out to make.

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Jon Shafer – www.atthegatesgame.com, @jonshaferdesign, jonshaferondesign.com, jon.shafer@conifergames.com

Episode Outline

  • 0:01:58 – Making changes in development

  • 0:06:56 – Clans

  • 0:11:57 – Developing the clan mechanic

  • 0:14:36 – Other changes to the game’s original design

  • 0:19:44 – Storytelling

  • 0:22:57 – Diplomacy

  • 0:26:46 – Romanization

  • 0:36:08 – Test groups

  • 0:39:51 – Food and player pressure

Episode #120: Project Check-in

Description

Dirk, David, and Rob take a moment to check in on their respective projects. Rob details his long and illustrious career as the head of marketing for his game company while David checks in with an update on Star Trek Timelines. Meanwhile, Dirk’s Kickstarter for Tesla vs. Edison is ready to go live and the question of shipping costs rears its ugly head.

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:33 – New York Toy Fair

  • 0:08:22 – New roles and marketing

  • 0:14:38 – PAX and Star Trek Timelines

  • 0:23:24 – Star Trek Timelines demo

  • 0:43:47 – Tesla vs. Edison

Episode #119: Foxtrot Games with Randy Hoyt

Description

Dirk and David talk to Randy Hoyt of Foxtrot games about the art of publishing board games. Randy talks about his preference of publishing over designing, the role a good publisher can play in the success of a board game, and the releases of Foxtrot games.

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Randy Hoyt -@foxtrotgames, www.foxtrotgames.comcontact@foxtrotgames.com, @randyhoyt

Episode Outline

  • 0:00:15 – Foxtrot Games

  • 0:08:14 – Refining a game’s design

  • 0:10:09 – Themes

  • 0:13:01 – Publishing vs designing

  • 0:27:42 – Changing a game’s theme

  • 0:32:25 – Getting designs to publishers

  • 0:47:36 – Where Foxtrot fits

  • 0:56:05 – Future projects

24
Feb 2015
AUTHOR elizabeth
CATEGORY

Episodes

COMMENTS No Comments

Episode #118: A SeaFall Review

Description

Dirk, David, and Rob talk about the current state of SeaFall and its latest strides toward completion. Rob is excited about the progress of the game and shares a look at what can happen during a player’s turn as the details of the game come into focus.

Contact Information 

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:01:33 – Bill of materials and sizing

  • 0:11:46 – Changes along the way

  • 0:16:46 – A turn in SeaFall

  • 0:29:36 – A reader question

10
Feb 2015
AUTHOR elizabeth
CATEGORY

Episodes

COMMENTS No Comments

Episode #117: Chatting with Robin D. Laws

Description

Roleplaying game and novel writer Robin D. Laws joins Dirk and David to share his experience as a designer and writer in the gaming industry. Robin shares his methodology, how writing for the two media compares, and his upcoming work.

Contact Information 

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Robin D. Laws – @robindlaws, kenandrobintalkaboutstuff.com

Episode Outline

  • 0:00:24 – Robin’s background

  • 0:03:11 – The Gumshoe system

  • 0:11:59 – Establishing a voice

  • 0:20:20 – Gumshoe licensing

  • 0:26:03 – Recommendations on systems

  • 0:28:46 – Robin’s novels

  • 0:36:26 – Design process

  • 0:38:59 – King of Dragon Pass

  • 0:44:38 – The future of D&D

Episode #116: Buying and Selling with Soren Johnson & Scott Hamden

Description

Soren is back with forum member and early Offworld Trading Company playtester Scott Hamden to talk with Dirk about the current state of the game. Offworld Trading Company is taking form as it prepares for early access on Steam and a wider user base for even more feedback.

Contact Information

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
Soren Johnson – @sorenjohnson, designer-notes.com, offworldgame.com, idlethumbs.net/designernotes
Scott Hamden – indczn@gmail.com

Episode Outline

  • 0:00:22 – Current state of the game

  • 0:03:04 – Scott’s experience with OTC

  • 0:05:38 – Stages of alpha and graphics

  • 0:09:31 – Soren’s involvement in the art process

  • 0:13:59 – Watching the process as a fan

  • 0:20:15 – Tweaking game values

  • 0:34:53 – Buying and selling of stocks

  • 0:42:39 – Multiplayer games

  • 0:48:38 – Feature count

  • 0:57:13 – Playtesters and forum interaction

  • 1:04:19 – Upcoming milestones