Episode #144: Chris Zinsli and Cardboard Edison

Description
Dirk and David are joined by designer and board game community member Chris Zinsli. Chris and his wife Suzanne are the founders of Boardgame Edison, a resource for designers of board games. Their blog and other media have helped countless designers get their ideas into production. They also co-design and publish a slew of their own games that touch on a wide variety of topics.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Chris Zinsli- @cardboardedison, www.cardboardedison.com

Episode Outline

  • 0:00:18 – Cardboard Edison
  • 0:06:23 – The Process
  • 0:09:58 – Cardboard Edison award-winner “Blood of an Englishman”
  • 0:19:17 – Building the business and publishing
  • 0:25:57 – Tessen
  • 0:33:30 – Dubai
  • 0:40:11 – Saltana
  • 0:42:13 – Working with other publishers
  • 0:45:43 – Co-designing with your spouse
  • 0:49:27 – Pitching to publishers
19
Apr 2016
AUTHOR brian
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Episode #143: The Mailbag Tolls for Thee

Description
Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:04:41 – Tools for design-driven narrative
  • 0:22:38 – Errata and updates for tabletop games
  • 0:39:22 – Handling obscure or difficult rules
  • 0:49:00 – Game design vocabulary
30
Mar 2016
AUTHOR brian
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Episode #142: Tim Fowers

Description
Dirk and David sit down this week with game designer Tim Fowers. A physics major gone rogue in the world of game design, Tim has experience in both board games and the digital space. His games Burgle Bros, Wok Star, and Paperback have allowed him to make the transition to full-time independent game designer.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Tim Fowers – @tfowers, www.fowers.net

Episode Outline

  • 0:00:18 – Tim’s background
  • 0:03:42 – From indie to big game studio
  • 0:11:02 – Simplicity: the route to success
  • 0:19:22 – Full time and part time
  • 0:25:02 – Burgle Bros
  • 0:45:03 – Direct sales numbers
  • 0:49:03 – Current and future projects
17
Mar 2016
AUTHOR brian
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Episode #141: Star Trek Timelines

Description
Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:01:25 – Star Trek Timelines
  • 0:08:35 – Blending different crews
  • 0:21:51 – Board game genres
  • 0:32:27 – Rapid prototyping
  • 0:50:55 – How to price mobile transactions
  • 1:00:24 – Win condition terminology

Episode #140: Daniel Doan and Black Shell Media

Description
This week Dirk and David are joined by Daniel Doan of Black Shell Media. Daniel’s career in games started with mods for the original Starcraft and grew into his breakout game, Sanctuary RPG. He then moved on to publishing and working with other designers on getting their games to market. Daniel offers advice on how to keep game designs focused and work with focus testing in order to deliver a final product that sells.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Daniel Doan – @doandanial, www.blackshellmedia.com

Episode Outline

  • 0:00:16 – Daniel’s background
  • 0:03:14 – Starcraft mods
  • 0:04:55 – Sanctuary RPG
  • 0:09:42 – Development and publishing
  • 0:12:55 – Overture
  • 0:20:47 – The rewards in company building
  • 0:25:03 – Black Shell Media
  • 0:31:53 – Influences
  • 0:35:45 – Future platforms
  • 0:40:10 – Future of BSM
  • 0:46:14 – Board game design
  • 0:49:32 – Focus testing

Episode #139: Justin Gary

Description
Dirk and David are joined by guest Justin Gary, accomplished game designer of many deckbuilding games. Justin’s career started as a professional, award-winning player of Magic: the Gathering and has continued with several successful designs. His creations include Ascension: Chronicle of the Godslayer, and Solforge. He and David talk shop this week about deckbuilding games, including communication to players and strategies for expansions.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Justin Gary – @justin_gary, www.justingary.com

Episode Outline

  • 0:00:22 – Justin’s background
  • 0:01:50 – Ascension
  • 0:13:34 – Expansions and mechanics
  • 0:19:14 – Influence of Magic: the Gathering
  • 0:21:27 – Early projects
  • 0:26:05 – Law school
  • 0:29:27 – Current projects
  • 0:32:56 – Kickstarter
  • 0:37:07 – Deckbuilding mechanics
  • 0:48:33 – Game design process
  • 0:54:37 – Future goals

Episode #138: Checking in with Harrison Pink

Description
Return guest Harrison Pink stops by to catch up with Dirk and David and let us know what he’s been up to. Harrison recently moved to a new studio and is working as a world designer on the next Mafia game. He also had the opportunity to travel to China to talk at their GDC conference. He talks about designing for open world games, lessons he’s learned about what players want, and his international travels.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Harrison Pink – @colonialpink, harrisonpink@gmail.com, blog.harrisonpink.com

Episode Outline

  • 0:00:37 – Harrison’s new digs

  • 0:02:56 – World designing

  • 0:08:10 – Team culture

  • 0:14:47 – The Mafia series

  • 0:27:42 – Lessons learned

  • 0:30:20 – Other activities

  • 0:36:51 – Talking at GDC China

12
Jan 2016
AUTHOR brian
CATEGORY

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Episode #137: Once More Into the Mailbag

Description

Dirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.

Contact Info

Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:01:11 – How do you know when the mechanics are done?

  • 0:10:53 – Not using regular distribution

  • 0:22:25 – Using royalty free assets?

  • 0:33:01 – Do you have any recommendations on finding royalty free assets?

  • 0:41:37 – What are some clever design decisions that were used to cover up flaws?

  • 0:45:50 – Can you comment some more on Tesla and Edison as people?

  • 0:51:12 – Asymmetric design between two players

  • 0:59:40 – Rules-based programming

08
Dec 2015
AUTHOR elizabeth
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Episode #136: Playing Catch-up

Description

We’re back! Dirk, David, and Rob are here again to talk about game design after a flurry of activity and travel. David is knee-deep in Star Trek Timelines and Rob is pleased with the success of Pandemic Legacy. Meanwhile, Dirk was invited to the laboratory of Thomas Edison thanks to the work he did with his game Tesla vs. Edison.

Contact Info

Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:34 – Star Trek Timelines

  • 0:07:02 – Game pacing

  • 0:17:49 – Risk Legacy and Pandemic Legacy

  • 0:27:48 – Expertise, failure, and learning

  • 0:35:53 – Edison Innovation Foundation

  • 0:47:59 – Chronicles

  • 0:48:00 – Disruptor Beam

Episode #135: Isaac Childres and Gloomhaven

Description

Dirk and Rob sit down with game designer Isaac Childres to talk about his self-published and Kickstarted game Gloomhaven. Rob seems to have found the game he’s been looking for all along and has plenty of questions for Isaac, who has published several games on his own and appears to be looking at a hit with Gloomhaven.

Contact Info

Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com
Isaac Childres – @cephalofair, cephalofair.com

Episode Outline

  • 0:00:19 – Gloomhaven

  • 0:06:43 – Retirement mechanic

  • 0:14:06 – Inspirations for Gloomhaven

  • 0:27:40 – Publishing

  • 0:33:12 – Previous games

  • 0:42:51 – Publishing lessons learned

  • 0:50:23 – Upcoming games