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#237 Old World: Utilizing Playtesters Effectively
Series:
Lifecycle of a Design
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#236 Tanya X. Short Makes Game Systems Obvious
Series:
Design Axioms
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#235 Diving Into MOBA Foundations
Series:
Genre Deep Dive
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#234 Sen-Foong Lim Designs Edge Cases Out of the Game
Series:
Design Axioms
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#233 Round Table on the Challenges of Pleasing Customers
Series:
Designing Thematic Games
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#232 Chris Bourassa Talks Darkest Dungeon
Series:
Designing Thematic Games
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#231 Tim Fowers Talks Burgle Bros 2
Series:
Designing Thematic Games
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#230 Rob Daviau Talks Return to Dark Tower
Series:
Designing Thematic Games
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#229 Round Table on the Essence of a Theme
Series:
Designing Thematic Games
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#228 Shawn Main Talks Legends of Runeterra
Series:
Designing Thematic Games
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Designing Thematic Games
Design Axioms
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