Andrew Fischer

RPG – Cosmere RPG with Andrew Fischer

RPG

Series


The season of RPGs starts off with flare! Dirk and David are joined once more by Andrew Fischer, here to discuss his experience designing the Cosmere RPG. They discuss the difficulties in adapting the expansive work of Brandon Sanderson, the unique mechanics developed for the system, and the difficulty in bridging the gap between readers new to RPGs, and experienced gamers with no knowledge of The Stormlight Archive. They also discuss introducing narrative mechanics to a crunchier system, what Andrew has learned from this project, and what’s next for him.

Episode Outline

0:00 Beginning of Show

0:47 End of Intro

1:26 Introduction to the Cosmere

4:34 Sanderson’s Career

10:06 Difficulty in Adapting the Cosmere

12:46 General Mechanics

16:56 Opportunities and Challenges

19:11 Implementing the Magic System

24:10 Deciding Who to Design For

29:03 What Problem does the Cosmere RPG Solve

35:36 Scale of the RPG Project

38:29 What Have You Learned as a Designer

42:03 Consolidated vs Distributed Team Structure

43:44 Future for Andrew

46:56 Outro

47:54 End of Show

In this Episode

Andrew Fischer - @AFischerGames, https://andrewfischergames.com/

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Team

Dirk Knemeyer Producer & Co-Host

David V. Heron Producer & Co-Host

Ellie Dix Producer, Editor & Host of Behind the Cardboard

Kathryn Hymes Panelist

Rob Daviau Recurring Guest

Soren Johnson Recurring Guest

Cody Harold Producer

Avery Paez Editor

Diana Almaguer Support

Alumni

Cole Wehrle Co-Host

Dave Nelson Audio Engineer

Erik Ririe Producer

Harrison Pink Co-Host

Jon Shafer Co-Founder & Co-Host

Michael Hermes Audio Engineer

Skye Larsen Producer & Editor

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