

RPG – Cosmere RPG with Andrew Fischer
RPGSeries
The season of RPGs starts off with flare! Dirk and David are joined once more by Andrew Fischer, here to discuss his experience designing the Cosmere RPG. They discuss the difficulties in adapting the expansive work of Brandon Sanderson, the unique mechanics developed for the system, and the difficulty in bridging the gap between readers new to RPGs, and experienced gamers with no knowledge of The Stormlight Archive. They also discuss introducing narrative mechanics to a crunchier system, what Andrew has learned from this project, and what’s next for him.
Episode Outline
0:00 Beginning of Show
0:47 End of Intro
1:26 Introduction to the Cosmere
4:34 Sanderson’s Career
10:06 Difficulty in Adapting the Cosmere
12:46 General Mechanics
16:56 Opportunities and Challenges
19:11 Implementing the Magic System
24:10 Deciding Who to Design For
29:03 What Problem does the Cosmere RPG Solve
35:36 Scale of the RPG Project
38:29 What Have You Learned as a Designer
42:03 Consolidated vs Distributed Team Structure
43:44 Future for Andrew
46:56 Outro
47:54 End of Show
In this Episode
Andrew Fischer - @AFischerGames, https://andrewfischergames.com/