
Design Talk – NYT Games with Rohit Crasta
Design TalkSeries
Join hosts Dirk Knemeyer and David Heron as they welcome Rohit Crasta, a longtime game designer and former lead designer of Wordscapes who now serves as a lead designer for the New York Times. This episode dives into the design philosophy behind the New York Times’ latest social word game, Crossplay, and how it seeks to fill a gap in the market by offering a “pure,” high-quality experience free from heavy microtransactions. The discussion covers the transition from casual mobile games to the NYT’s unique “daily ritual” ecosystem, the technical hurdles of native app development over using game engines like Unity, and how social sharing tools like Wordle’s grid revolutionized player engagement.
Episode Outline
0:00 Beginning of Show
0:50 End of Intro
2:00 Rohit’s path to the New York Times
12:15 The Wordle Effect & Daily Rituals
24:30 Designing Crossplay; the three pillars of Crossplay
42:00 Native Development Challenges
51:00 Matchmaking & Social Pacing
58:00 Advice for Listeners
1:05:00 Outro
1:07:00 End of Show
In this Episode
Rohit Crasta - @rsc390, rohitmakesgames.com





