
Civ Series 13 – Rogue Hex with Reed Erlandson
Civ SeriesSeries
In this episode of the Civ Series, hosts Dirk Knemeyer and David Heron sit down with Reed Erlandson, designer of Rogue Hex. Reed shares the inspiration behind the game and how its hex-based system creates strategic depth and emergent gameplay. The discussion explores balancing complexity with accessibility, building meaningful player choices, and designing within the civ-style framework while still innovating. Packed with thoughtful design insights and practical lessons, this episode is a must-listen for fans of strategy games and system-driven design.
Episode Outline
0:00 Beginning of Show
0:50 End of Intro
9:30 About Rogue Hex, an overview by Reed with the core mechanics
18:00 A conversation about additional mechanics that Rogue Hex uses
30:00 Connecting Civ back to Rogue Hex
38:30 How Reed tries to work around the “snowball problem” in Civ-like games
45:00 Looking back on the passion project experience
51:00 The road to Reeds game design origins
55:30 Advice for Listeners
56:00 Outro
56:00 End of Show
In this Episode
Reed Erlandson - @postbop, Steam: Top Stitch Games





