

BtC – Sydney Engelstein on Delivering a Winning Pitch
Behind the CardboardSeries
Ellie Dix sits down with Sydney Engelstein to unpack what makes a game pitch succeed — and fail. Sydney shares some of the worst pitches she’s witnessed, what separates a great pitch from a weak one (regardless of the game itself), and how designers can present themselves with confidence.
They also explore whether physical prototypes are always necessary, how passion plays into the pitch, and Sydney’s own experiences as a game designer.
Episode Outline
0:00 Beginning of Show
0:50 End of Intro
8:10 Introductions/some of the worst pitches Sydney has witnessed
13:30 Regardless of the game itself – what makes a pitch a good pitch?
19:20 How important are introductions in a pitch/how to introduce yourself
22:00 Should a physical prototype always be presented in a pitch?
29:00 The importance of a designer being passionate about their pitch
33:00 What is the worst/best thing about being a board game designer?
35:50 What Sydney is working on
36:00 Outro
36:43 End of Show
In this Episode
Sydney Engelstein - @tired_wings, strongholdgames.com