Scott Rogers

BtC – Scott Rogers on Prototyping

Behind the Cardboard

Series


Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.

Episode Outline

0:00 Beginning of Show

0:47 End of Intro

2:09 Scott’s Current Project

8:30 How Soon Do You Start Prototyping?

28:38 Prototyping a Board Game Vs. a Video Game

30:32 What Makes a Prototype Ready?

35:56 Should You Get Art for a Prototype?

44:41 Hardest Thing About Being a Designer

51:39 Outro

52:49 End of Show

In this Episode

Scott Rogers - mrbossdesign.blogspot.com

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Team

Dirk Knemeyer Producer & Co-Host

David V. Heron Producer & Co-Host

Erik Ririe Producer

Avery Paez Editor

Kathryn Hymes Panelist

Alumni

Cole Wehrle Co-Host

Dave Nelson Audio Engineer

Harrison Pink Co-Host

Jon Shafer Co-Founder & Co-Host

Michael Hermes Audio Engineer

Rob Daviau Co-Host

Skye Larsen Producer & Editor

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