

BtC – Scott Rogers on Prototyping
Behind the CardboardSeries
Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.
Episode Outline
0:00 Beginning of Show
0:47 End of Intro
2:09 Scott’s Current Project
8:30 How Soon Do You Start Prototyping?
28:38 Prototyping a Board Game Vs. a Video Game
30:32 What Makes a Prototype Ready?
35:56 Should You Get Art for a Prototype?
44:41 Hardest Thing About Being a Designer
51:39 Outro
52:49 End of Show
In this Episode
Scott Rogers - mrbossdesign.blogspot.com