Ellie Dix Peter Hayward

BtC – Naming Games with Peter Hayward

Behind the Cardboard

Series


Ellie is joined by Peter Hayward, designer of games such as Robotopia, Fiction, and That Time You Killed Me. Ellie and Peter discuss not only the process for naming a game, but also how names affect pitching and publishing, naming your prototypes, and how the process works for indie and mass market titles.

Episode Outline

0:00 Beginning of Show

0:47 End of Intro

2:02 Significance of naming a prototype

11:55 Mass market names

15:03 Keeping the prototype name

20:07 How do you make a good name

30:27 Worst thing about being a designer

34:24 Outro

35:33 End of Show

In this Episode

Ellie Dix - @elliedixtweets, thedarkimp.com
Peter Hayward - https://about.peterchayward.com/

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Team

Dirk Knemeyer Producer & Co-Host

David V. Heron Producer & Co-Host

Erik Ririe Producer

Avery Paez Editor

Kathryn Hymes Panelist

Alumni

Cole Wehrle Co-Host

Dave Nelson Audio Engineer

Harrison Pink Co-Host

Jon Shafer Co-Founder & Co-Host

Michael Hermes Audio Engineer

Rob Daviau Co-Host

Skye Larsen Producer & Editor

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