


BtC – Naming Games with Peter Hayward
Behind the CardboardSeries
Ellie is joined by Peter Hayward, designer of games such as Robotopia, Fiction, and That Time You Killed Me. Ellie and Peter discuss not only the process for naming a game, but also how names affect pitching and publishing, naming your prototypes, and how the process works for indie and mass market titles.
Episode Outline
0:00 Beginning of Show
0:47 End of Intro
2:02 Significance of naming a prototype
11:55 Mass market names
15:03 Keeping the prototype name
20:07 How do you make a good name
30:27 Worst thing about being a designer
34:24 Outro
35:33 End of Show
In this Episode
Ellie Dix - @elliedixtweets, thedarkimp.com
Peter Hayward - https://about.peterchayward.com/