#323 Tunic with Andrew Shouldice
Design TalkSeries
Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help
Episode Outline
0:00 Beginning of Show
0:58 End of Intro
3:33 Why Close Off Doors?
6:30 Indirect Storytelling
9:45 Control Scheme
17:41 Where did Tunic Come From
32:44 Giving Up Control
38:33 Choice to go Full Time
40:50 What didn’t Make it in?
42:43 Were You as Successful as You Wanted
44:50 What’s Next
46:50 Advice for Listeners
50:14 Outro
51:11 End of Show
In this Episode
Andrew Shouldice - @dicey , TunicGame.com
David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer