Andrew Shouldice

#323 Tunic with Andrew Shouldice

Design Talk

Series


Dirk is joined this week by Andrew Shouldice, creator of isometric action-exploration game Tunic. They discuss the journey of developing Tunic, and the lessons learned from a lengthy production. Topics include Andrew’s attitude toward storytelling, how to manage a project long-term, how to focus on what’s important, and knowing when you need help

Episode Outline

0:00 Beginning of Show

0:58 End of Intro

3:33 Why Close Off Doors?

6:30 Indirect Storytelling

9:45 Control Scheme

17:41 Where did Tunic Come From

32:44 Giving Up Control

38:33 Choice to go Full Time

40:50 What didn’t Make it in?

42:43 Were You as Successful as You Wanted

44:50 What’s Next

46:50 Advice for Listeners

50:14 Outro

51:11 End of Show

In this Episode

Andrew Shouldice - @dicey , TunicGame.com
David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer

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