Julio Nazario

#282 Julio Nazario Talks Dulce and More

Design Talk


Board game designer Julio Nazario joins Dirk and David to talk about his success in publishing a variety of distinct games in a relatively short amount of time. The trio talk about the vertical, 3D elements of Ctrl and Holi: Festival of Colors, and then the conversation turns to how layering mechanics makes Dulce a deeper game with a shorter playtime. Then a detailed discussion on pitching to publishers eventually leads to an explanation of Julio’s game Borikén: The Taíno Resistance. 

Episode Outline

1:02 Julio gives a brief overview of his experience with board games and game design

3:55 Talking about Julio’s experience with signing his first couple games with publishers

10:52 Verticality as gameplay and not just a gimmick in Holi: Festival of Colors and Ctrl

15:19 Talking about the concept of layering in Dulce and how that impacts the game

21:01 How do you pitch a game that relies on table presence and physicality to a publisher? (And pitching tips in general)

29:15 Julio explains how he knows when a game is done and how he makes so many designs

37:03 Discussing Borikén: The Taíno Resistance

47:55 What’s next for Julio?

53:40 A couple game design tips from Julio

In this Episode

Julio Nazario - @Junazaru
David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer

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