#254 Round Table on Representing Unique Player Stories

Design Axioms


Kathryn rejoins Dirk and David for another round table episode. After catching each other up on their current projects, the trio revisits four past episodes to discuss them further. First, they talk about Alisha Thayer’s design axiom episode and the importance of system exceptions. Second, they discuss the interplay and relationship between design and development in the context of Brenna Noonan’s episode. Third, the group dives into David McDonough’s episode and how centering player stories can improve a game’s design. Finally, they all talk about the episode with Omari Akil and how diversity and representation is changing in the game design space.

Episode Outline

1:07 Catching up on everyone’s current projects

In this Episode

David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer
Kathryn Hymes - @chicalashaw, thornygames.com

New to TGDRT?
Start here!

Listen on these podcast services!







Subscribe to our
low-volume newsletter