#247 Tabletop Game Development with Brenna Noonan
Industry Know-HowSeries
Brenna Noonan, a tabletop game developer, joins Dirk and David to discuss the role of game development in the board game industry. She explains the differences between a designer and developer, and she shares how developers can help improve a game’s balance, scope, and player experience. Dirk and David also ask her about her path into the industry and what skills should be honed for good game development.
Episode Outline
01:23 What is tabletop game development and how does it differ from design?
04:21 What development is like when Brenna is also wearing other hats like marketing, editing, and art direction
08:01 Some typical development needs for both firsttime and mature designers
14:05 How Brenna’s development company fits in with game publisher’s budgets
17:51 Working as a kickstarter management and some kickstarter dos and don’ts
24:27 When is a game ready for development, and when is a game done with development?
30:27 A discussion on game design and development credits
37:00 Vetting the people you work with and the importance of contracts in a relatively small, friendly industry
41:11 Do developers wish they were the designer instead?
44:00 Brenna’s path to board game development, and what skills developers should develop
49:30 How did Brenna end up in Australia?
In this Episode
Brenna Noonan - @brennanoonan, quillsilver.com
David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer