#237 Old World: Utilizing Playtesters EffectivelyLifecycle of a Design
Soren rejoins Dirk and David to discuss what’s new with his 4X game Old World—including a new name! The trio talks about publisher changes, how playtesting has incrementally improved the game, and some of the unique mechanics that Old World brings to the 4X table.
00:59 A succinct explanation of Soren’s current project, Old World, and why the name was changed from 10 Crowns
06:37 A discussion of Old World’s publishing change
13:17 Getting a large, complex video game to the point where it’s ready for the media to play it
17:19 How Soren sorts through feedback from hardcore beta testers with different opinions on solutions
22:27 How the game has changed since the last episode, and an in-depth discussion of how territory expansion changed
29:26 What systems in the game might see the most growth in future months
34:52 Why Soren favors a more frequent update schedule in early access
41:23 What Dirk and David are enjoying most about Old World in its current iteration
55:05 Soren talks about a system in Old World he is proud of, the orders system.
59:29 Last thoughts for the episode, and what Soren will be up to in the next several months.
In this Episode
Soren Johnson - @SorenJohnson, mohawkgames.com
David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer