#237 Old World: Utilizing Playtesters Effectively
Lifecycle of a DesignSeries
Soren rejoins Dirk and David to discuss what’s new with his 4X game Old World—including a new name! The trio talks about publisher changes, how playtesting has incrementally improved the game, and some of the unique mechanics that Old World brings to the 4X table.
Episode Outline
00:59 A succinct explanation of Soren’s current project, Old World, and why the name was changed from 10 Crowns
06:37 A discussion of Old World’s publishing change
13:17 Getting a large, complex video game to the point where it’s ready for the media to play it
17:19 How Soren sorts through feedback from hardcore beta testers with different opinions on solutions
22:27 How the game has changed since the last episode, and an in-depth discussion of how territory expansion changed
29:26 What systems in the game might see the most growth in future months
34:52 Why Soren favors a more frequent update schedule in early access
41:23 What Dirk and David are enjoying most about Old World in its current iteration
55:05 Soren talks about a system in Old World he is proud of, the orders system.
59:29 Last thoughts for the episode, and what Soren will be up to in the next several months.
In this Episode
Soren Johnson - @SorenJohnson, mohawkgames.com
David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer