#233 Round Table on the Challenges of Pleasing Customers

Designing Thematic Games


Kathryn returns to the show to chat with Dirk and David about the last three episodes of the Designing Thematic Games series. The group chats about hybrid games, designing additional content for games, and handling criticism. They also answer some listener questions about remote work and art contracts. Overall, a great deal of this episode focuses on the customer level and the difficulties (and joys) of designing with customers in mind.

Episode Outline

01:23 Kathryn talks briefly about her upcoming GDC talk

03:55 Discussing the episode with Rob Daviau and the past, present, and future of hybrid games

14:21 Discussing the Tim Fowers episode and the challenges of designing sequels, expansions, and DLC

32:54 Discussing the episode with Chris Bourassa and dealing with bad press and criticism

50:40 Listener question on the role of remote work in game development

57:18 Listener question on paying for art in board games and video games

In this Episode

David V. Heron - @davidvheron
Dirk Knemeyer - @DKnemeyer
Kathryn Hymes - @chicalashaw, thornygames.com

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