#164: Nels Anderson and Firewatch


Designer Nels Anderson stops by to talk to Dirk and Harrison about his work on 2016’s hit Firewatch. Nels worked with a small team at Campo Santo studios to create a unique storytelling adventure that was a critically acclaimed success. Nels describes the pros and cons of working with a small team of core developers and the lessons he learned from working on a team that was birthing their first game together.

Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com
Harrison Pink – harrisonpink@gmail.com, harrisonpink.com
Nels Anderson – @nelsormench, above49.ca

Episode Outline

  • 0:00:58 – Firewatch
  • 0:08:00 – Getting started
  • 0:11:53 – Narrative and level design
  • 0:15:14 – Working with a small team
  • 0:18:42 – Firewatch as a first game
  • 0:23:14 – Current projects
  • 0:26:13 – Design lessons learned
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