Episode #18: Spelunky. With Derek Yu
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Contact Information
Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com
Dirk Knemeyer – @DKnemeyer
Derek Yu – www.DerekYu.com
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Episode Outline
- 00:50 – Housekeeping
- 2:05 – What is Spelunky?
- 5:20 – Random Maps and Levels
- 14:05 – The Artist/Designer Hybrid
- 31:40 – Research and Inspiration
- 1:02:30 – What’s Next For Derek?
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Episode Outline (Detailed)
- 00:50 – Housekeeping
- 0:02:05 – What is Spelunky?
- 0:03:25 – The Design Goals Behind Spelunky
- 0:05:20 – Random Maps and Levels
- 0:07:30 – Challenge and Permadeath
- 0:09:25 – The Design Behind Spelunky’s Random Maps
- 0:14:05 – The Artist/Designer Hybrid
- 0:17:10 – Derek’s Path Into Game Development
- 0:24:00 – The Story Behind the Free PC Version of Spelunky
- 0:29:25 – Derek’s Design Process
- 0:31:40 – Research and Inspiration
- 0:42:30 – How Did Spelunky Change During Development?
- 0:45:45 – The Importance of Permadeath
- 0:53:05 – Developing Games For Yourself VS For Players
- 0:55:25 – Transitioning from PC Freeware to XBLA
- 1:00:45 – What Derek Learned from Spelunky
- 1:02:30 – What’s Next For Derek?
- 1:11:00 – How Good IS Derek at Spelunky?
- 1:13:10 – The Craziest Thing to Ever Happen in Spelunky
Our Games
Other Games
- Wasteland Kings (Vlambeer)
- Dark Souls (From Software)