Episode #15: Tactics, Company of Heroes & XCOM
Contact Information
Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com
Dirk Knemeyer – @DKnemeyer
Episode Outline
- 0:01:35 – Housekeeping
- 0:02:15 – Company of Heroes
- 0:07:50 – Realism & Randomness
- 0:27:05 – Best and Worst Design Elements
- 0:40:50 – XCOM
- 0:54:40 – Tactical Combat
- 0:59:00 – Structure, Freedom & Discrete Decisions
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Episode Outline (Detailed)
- 0:01:35 – Housekeeping
- 0:02:15 – Company of Heroes
- 0:04:10 – What Makes CoH So Great?
- 0:07:50 – Is CoH Realistic?
- 0:10:35 – Randomness VS Control
- 0:16:45 – Mini-Goals in Tactical Games
- 0:20:10 – Is the Power Curve Broken?
- 0:23:45 – Factions in CoH
- 0:25:15 – Techs in CoH
- 0:27:05 – What Are CoH’s Best Design Elements?
- 0:29:25 – Beta Testing isn’t Fun
- 0:32:35 – Was CoH “Overbalanced?”
- 0:36:40 – Bad Design in CoH
- 0:40:50 – XCOM
- 0:43:25 – The Player’s Role
- 0:45:55 – Connecting With Your Squad
- 0:50:40 – User Interface Problems
- 0:54:40 – Tactical Combat in XCOM
- 0:59:00 – Structure VS Freedom
- 1:03:10 – Discrete Decisions
- 1:05:00 – Real-Time VS Turn-Based
Digital Games
- Company of Heroes (Relic)
- XCOM: Enemy Unknown (Firaxis)