Episode 9: Journey of a Part-Time Indie. With Jesse Howard

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@Comcast.net

Dirk Knemeyer – @DKnemeyer

Jesse Howard – Manjini@Fastmail.fm

 

Episode Outline

  • 0:02:50 – Housekeeping
  • 0:04:20 – Jesse’s Card Game: Ploy
  • 0:43:10 – How Do You Make a Successful Game?
  • 1:05:10 – Playtesting, Deadlines and Development


Episode Outline (Detailed)

  • 0:00:35 – Meet Jesse Howard
  • 0:02:50 – Housekeeping
  • 0:04:20 – Jesse’s Card Game: Ploy
  • 0:05:55 – Where Did the Idea For Ploy Come From?
  • 0:08:20 – “Foursquare” Turns
  • 0:12:25 – What is Ploy?
  • 0:16:40 – Working from Mechanics to Theme
  • 0:20:50 – The Design of Ploy in Detail
  • 0:26:45 – The Highs and Lows of Developing Ploy
  • 0:31:25 – Prototyping & Playtesting
  • 0:43:10 – How Do You Make a Successful Game?
  • 0:53:45 – Comparing to Dirk’s Experience
  • 0:57:50 – The Biggest Misstep in Ploy’s Development
  • 1:01:50 – Balancing Limits & Freedom
  • 1:05:10 – When is a Game Ready for Playtesting?
  • 1:08:10 – Self-Imposed Deadlines
  • 1:15:05 – Jesse: Where Do I Go From Here?
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