Episode 9: Journey of a Part-Time Indie. With Jesse Howard
Contact Information
Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@Comcast.net
Dirk Knemeyer – @DKnemeyer
Jesse Howard – Manjini@Fastmail.fm
Episode Outline
- 0:02:50 – Housekeeping
- 0:04:20 – Jesse’s Card Game: Ploy
- 0:43:10 – How Do You Make a Successful Game?
- 1:05:10 – Playtesting, Deadlines and Development
Episode Outline (Detailed)
- 0:00:35 – Meet Jesse Howard
- 0:02:50 – Housekeeping
- 0:04:20 – Jesse’s Card Game: Ploy
- 0:05:55 – Where Did the Idea For Ploy Come From?
- 0:08:20 – “Foursquare” Turns
- 0:12:25 – What is Ploy?
- 0:16:40 – Working from Mechanics to Theme
- 0:20:50 – The Design of Ploy in Detail
- 0:26:45 – The Highs and Lows of Developing Ploy
- 0:31:25 – Prototyping & Playtesting
- 0:43:10 – How Do You Make a Successful Game?
- 0:53:45 – Comparing to Dirk’s Experience
- 0:57:50 – The Biggest Misstep in Ploy’s Development
- 1:01:50 – Balancing Limits & Freedom
- 1:05:10 – When is a Game Ready for Playtesting?
- 1:08:10 – Self-Imposed Deadlines
- 1:15:05 – Jesse: Where Do I Go From Here?