Episode 7: Experience & Replayability. With Scott Lewis
Contact Information
Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@Comcast.net
Dirk Knemeyer – @DKnemeyer
Scott Lewis – @DeftMunky
Episode Outline
- 0:00:55 – Housekeeping
- 0:03:20 – What Are Experience Games?
- 0:08:55 – Is Replayability Always Better?
- 0:13:15 – Making Replayable Games Less Bland
- 0:15:10 – Hardcore VS Casual
- 0:23:45 – Are Experience Games Harder to Design?
- 0:32:40 – What Games Have Done Both?
- 0:41:45 – Why Do We Play Games?
- 0:49:50 – The Impact of Multiplayer and AI
- 0:54:25 – Roguelikes
- 1:00:15 – Can a Game be Infinitely Replayable?
Our Games
- 0:26:15 – Civilization 5: Gods & Kings (Firaxis)
Digital Games Discussed
- 0:33:15 – FTL (Subset Games)
- 0:34:25 – Spelunky (Derek Yu)
- 0:39:55 – Shiren the Wanderer (ChunSoft)
- 0:45:15 – Hotline Miami (Dennaton Games)
- 0:50:10 – Company of Heroes (Relic)
- 0:55:55 – Nethack (These Folks)
- 1:00:40 – Solium Infernum (Vic Davis / Cryptic Comet)