Episode 4: Storytelling & Crusader Kings 2. With Paradox.

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@Comcast.net

Dirk Knemeyer – @DKnemeyer

Chris King – King@ParadoxPlaza.com

Henrik Fåhraeus – Henrik@ParadoxPlaza.com

 

Episode Outline

  • 0:05:17 – Thoughts on What We’ve Been Playing
  • 0:23:43 – What We’ve Been Working On
  • 0:36:52 – Storytelling in Games


Episode Outline (Detailed)

  • 0:00:29 – Henrik & Chris’ Backgrounds
  • 0:02:43 – About Paradox
  • 0:05:17 – What Jon’s Played (Persona 4, Weinhandler)
  • 0:14:12 – What Chris’ Played (Star Wars: The Old Republic)
  • 0:16:31 – What Henrik’s Played (XCOM, Warlock, Dwarf Fortress)
  • 0:21:00 – What Dirk’s Played (Solium Infernum)
  • 0:23:43 – Henrik’s Work (Crusader Kings 2)
  • 0:27:18 – Why Weren’t Tech Teams in HoI3?
  • 0:29:35 – Chris’ Work (Europa Universalis 4, March of the Eagles)
  • 0:30:36 – How is EU Different From Total War: Napoleon?
  • 0:32:50 – What is the Design Philosophy for EU4?
  • 0:35:45 – Dirk’s Work (Tomorrow)
  • 0:36:52 – Storytelling in Games
  • 0:40:00 – Crusader Kings 2 and Storytelling


Our Games

  • 0:35:45 – Tomorrow (Conquistador Games)


Digital Games Discussed


Tabletop Games Discussed

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