Episode 4: Storytelling & Crusader Kings 2. With Paradox.
Contact Information
Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@Comcast.net
Dirk Knemeyer – @DKnemeyer
Chris King – King@ParadoxPlaza.com
Henrik Fåhraeus – Henrik@ParadoxPlaza.com
Episode Outline
- 0:05:17 – Thoughts on What We’ve Been Playing
- 0:23:43 – What We’ve Been Working On
- 0:36:52 – Storytelling in Games
Episode Outline (Detailed)
- 0:00:29 – Henrik & Chris’ Backgrounds
- 0:02:43 – About Paradox
- 0:05:17 – What Jon’s Played (Persona 4, Weinhandler)
- 0:14:12 – What Chris’ Played (Star Wars: The Old Republic)
- 0:16:31 – What Henrik’s Played (XCOM, Warlock, Dwarf Fortress)
- 0:21:00 – What Dirk’s Played (Solium Infernum)
- 0:23:43 – Henrik’s Work (Crusader Kings 2)
- 0:27:18 – Why Weren’t Tech Teams in HoI3?
- 0:29:35 – Chris’ Work (Europa Universalis 4, March of the Eagles)
- 0:30:36 – How is EU Different From Total War: Napoleon?
- 0:32:50 – What is the Design Philosophy for EU4?
- 0:35:45 – Dirk’s Work (Tomorrow)
- 0:36:52 – Storytelling in Games
- 0:40:00 – Crusader Kings 2 and Storytelling
Our Games
- 0:23:43, 0:40:00 – Crusader Kings 2 (Paradox)
- 0:27:18 – Hearts of Iron 3 (Paradox)
- 0:29:35, 0:30:36 – Europa Universalis 4 (Paradox)
- 0:30:07 – March of the Eagles (Paradox)
- 0:35:45 – Tomorrow (Conquistador Games)
Digital Games Discussed
- 0:05:23 – Persona 4 (Atlus)
- 0:14:12 – Star Wars: The Old Republic (BioWare)
- 0:16:31, 0:39:22 – XCOM: Enemy Unknown (Firaxis)
- 0:17:29 – Warlock: Master of the Arcane (Ino-Co Plus)
- 0:19:31 – Dwarf Fortress (Bay 12 Games)
- 0:21:00 – Solium Infernum (Vic Davis / Cryptic Comet)
- 0:30:36 – Napoleon: Total War (Creative Assembly)
- 0:55:44 – Civilization (Firaxis)
Tabletop Games Discussed
- 0:10:04 – Weinhändler (Claudia Hely & Roman Pelek)