Browsed by
Tag: Video Games

#217 Soren Johnson and his 4X Game: 10 Crowns

#217 Soren Johnson and his 4X Game: 10 Crowns

Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Soren Johnson – @SorenJohnson, www.mohawkgames.com/

Episode Outline
– 00:51 What brought Soren back to the 4X genre
– 02:37 4X games and modern issues with colonization as a partial or central theme
– 13:36 Why some games fly under the radar with problematic themes
– 17:29 How a relatively small developer tackles a 4X game
– 25:39 Competing with a larger, well-known studio and franchise
– 30:39 Making 4X more accessible to a general audience
– 33:47 Why 10 Crowns and similar games are interested in the Roman time period
– 39:15 A general timeline for 10 Crowns’ past and future
– 42:02 The relationship and responsibilities of publishers and developers
– 44:44 How development team rates and contracts work
– 48:09 Design challenges the 10 Crown team has encountered so far
– 51:31 Differences in technology and the gaming environment since Civ 4
– 56:03 Why Soren doesn’t recommend the 4X genre to new developers
– 1:01:26 What sets 10 Crowns apart from other games in the genre
-1:03:17 What listeners might expect in later episodes in this series

#193 Game Designer Kellee Santiago

#193 Game Designer Kellee Santiago

Kellee Santiago – instagram.com/kelleesan/, kelleesantiago.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

 

Episode Outline
– 00:19 Kellee’s background in game design
– 07:27 What are some games that influenced Cloud?
– 12:18 More information about Kellee and her collaborations with Jenova Chen.
– 17:11 How did investments into the company work?
– 20:24 What are some of the lessons learned that listeners can benefit from?
– 23:23 What is Kellee working on now?
– 27:21 What is the state of VR games at the moment?
– 30:33 Kellee’s thoughts about the history of games design.

Episode #115: Talking with Chelsea Howe

Episode #115: Talking with Chelsea Howe

Description

Dirk and David are joined this week by Chelsea Howe, game design veteran and current employee at EA. Chelsea brings her experience to the show after working in a wide range of environments from large publishers to small game jams and independent projects.

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Chelsea Howe – @manojalpa, www.manojalpa.net

 

Episode Outline

  • 0:00:17 – Chelsea’s background

  • 0:08:16 – The mechanics of humor

  • 0:10:52 – IP opportunities

  • 0:13:43 – Why F2P big license games may not work

  • 0:29:37 – Video gaming demographics

  • 0:31:29 – Game james

  • 0:34:50 – Quality and quantity of games

  • 0:40:04 – Working at different sized companies

  • 0:48:37 – Are we all designers?

Episode #98: On Writing… Video Games with Harrison Pink

Episode #98: On Writing… Video Games with Harrison Pink

Description

The title of “writer” can span from creating conceptual direction to creating dozens of iterations of the same lines of character dialog. Guest developer Harrison Pink joins Dirk and David to talk about the role in the gaming world.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Harrison Pink – @colonialpink, harrisonpink@gmail.com, blog.harrisonpink.com

 

Episode Outline

  • 0:00:55 – The role of a writer

  • 0:14:54 – Expectations of game writers

  • 0:26:29 – Writing for tabletop

  • 0:37:56 – Writing a pitch

  • 0:47:20 – Writers and marketing

  • 0:52:58 – Board games