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#198 Michael Woods, 38 Studios and Subatomic Studios

#198 Michael Woods, 38 Studios and Subatomic Studios

David Heron – @DavidVHeronDavid Heron – @DavidVHeronDirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.comMichael Woods – @exitsanity

Episode Outline- 00:10 Welcome Michael Woods- 00:16 Michael and David go back a ways…- 01:15 Michael talks about joining the Star Trek project- 02:06 More details on Michael’s history in game design- 04:05 38 Studios, Copernicus Project – Curt Schillings company. Michael share about his time there.- 07:01 After 38 Studios, Michael discusses Subatomic Studios- 08:27 Michael discusses working on large games to smaller mobile games- 13:17 The shift from console games to MMOs- 18:12 How do World of Warcraft and Star Trek compare?- 23:00 What is Michael doing right now in game design?- 30:38 What is next for Michael?

Episode #141: Star Trek Timelines

Episode #141: Star Trek Timelines

Description
Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:01:25 – Star Trek Timelines
  • 0:08:35 – Blending different crews
  • 0:21:51 – Board game genres
  • 0:32:27 – Rapid prototyping
  • 0:50:55 – How to price mobile transactions
  • 1:00:24 – Win condition terminology
Episode #136: Playing Catch-up

Episode #136: Playing Catch-up

Description

We’re back! Dirk, David, and Rob are here again to talk about game design after a flurry of activity and travel. David is knee-deep in Star Trek Timelines and Rob is pleased with the success of Pandemic Legacy. Meanwhile, Dirk was invited to the laboratory of Thomas Edison thanks to the work he did with his game Tesla vs. Edison.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:34 – Star Trek Timelines

  • 0:07:02 – Game pacing

  • 0:17:49 – Risk Legacy and Pandemic Legacy

  • 0:27:48 – Expertise, failure, and learning

  • 0:35:53 – Edison Innovation Foundation

  • 0:47:59 – Chronicles

  • 0:48:00 – Disruptor Beam

Episode #130: Catching up and Some Listener Mail

Episode #130: Catching up and Some Listener Mail

Description

We’re back! After a brief hiatus due to the craziness of Gen Con the crew is back to tell their stories and get caught up on all the new developments. Dirk, David, and Rob talk about Gen Con, the new collaboration between Dirk and David, and answer a little bit of listener mail.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:05:48 – Seafall update

  • 0:09:16 – Chronicles

  • 0:22:51 – Star Trek

  • 0:30:26 – Gen Con

  • 0:40:09 – Return on investment vs artistic statement

Episode #113: Trekking Along

Episode #113: Trekking Along

Description

Dirk and David are at the helm this week to talk about all things Star Trek. David’s upcoming game uses the Star Trek universe to tell a wide variety of stories with a wide cast of characters. But with a fan base as enthusiastic and demanding as Trekkies (or Trekkers), how do you respect the source material while making a game fun?

Contact information 

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron

Episode Outline

  • 0:00:45 – Star Trek roots

  • 0:06:23 – Differing Trek series and fans

  • 0:19:28 – Building a game for every captain

  • 0:32:38 – The Star Trek story

  • 0:39:39 – User research

  • 0:53:18 – Alpha testing

  • 0:56:02 – Star Trek appeal