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Tag: Rob Daviau

Episode #143: The Mailbag Tolls for Thee

Episode #143: The Mailbag Tolls for Thee

Description
Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:04:41 – Tools for design-driven narrative
  • 0:22:38 – Errata and updates for tabletop games
  • 0:39:22 – Handling obscure or difficult rules
  • 0:49:00 – Game design vocabulary
Episode #67: Game Phases & Pivots

Episode #67: Game Phases & Pivots

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Rob Daviau – @RobDaviauGamer, Rob.Daviau@IronWallGames.com

 

Episode Outline

  • 0:00:22 – Pivot Points

  • 0:15:00 – Pacing Point of No Return

  • 0:21:20 – Chess

  • 0:27:14 – The Designer’s Perspective

  • 0:34:35 – Game Phases

  • 0:42:00 – Pivots in Mechanics
Episode #63: Theme

Episode #63: Theme

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Rob Daviau – @RobDaviauGamer, Rob.Daviau@IronWallGames.com

 

Episode Outline

  • 0:00:58 – How much theme is enough?

  • 0:06:42 – Translating theme into gameplay

  • 0:18:40 – Steering the theme

  • 0:22:25 – Bad themes

  • 0:27:37 – Choosing your themes

  • 0:35:48 – Shared themes

  • 0:42:00 – Themes in games we’ve played

  • 0:55:22 – What IS a theme?
Episode #56: ‘SeaFall’ & Legacy Design. With Rob Daviau

Episode #56: ‘SeaFall’ & Legacy Design. With Rob Daviau

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Rob Daviau – @RobDaviauGamer, Rob.Daviau@IronWallGames.com

Episode Outline

  • 0:01:00 – Balancing Risk: Legacy

  • 0:06:06 – SeaFall

  • 0:11:44 – Core mechanics

  • 0:15:30 – Victory & legacy

  • 0:27:24 – Balancing legacy VS individual playthroughs

  • 0:35:19 – Exploration

  • 0:40:36 – How do you design a legacy game?

  • 0:52:55 – Inspirations behind SeaFall

  • 1:03:50 – Rob’s company: IronWall Games