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Tag: Puzzle Strike

#196 Admired Designers, Unlikely Games Enjoyed and Listener Questions

#196 Admired Designers, Unlikely Games Enjoyed and Listener Questions

Cole Wehrle – @colewehrle, cole@ledergames.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Kathryn Hymes – @chicalashaw, thornygames.com

Episode Outline
– 00:07 Welcome!
– 01:50 Admired designers
– 01:55 Brenda Romero, previously known as Brenda Brathwaite
– 02:57 Avery Alder
– 06:50 Jackson Tegu
– 07:46 Unlikely games enjoyed
– 07:54 Murder Mystery Games
– 10:40 PUBG, Player Unknown’s Battlegrounds
– 13:45 Puzzle Strike
– 15:20 Listener Questions
– 15:36 Table footprint; What are ways that the footprint can be addressed in the design process?
– 23:06 Do you think there is room in the industry that allows for games that are actively unpleasant?
– 29:18 Can you think of party games with an moderator that would manage information deficits between players?

Episode #60: End-of-Year Spectacular 2013

Episode #60: End-of-Year Spectacular 2013

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

 

Episode Outline

  • 0:02:19 – Best Light Game

  • 0:12:02 – Best Integration of Theme

  • 0:22:31 – Best Mechanic

  • 0:28:32 – Most Elegant

  • 0:37:41 – Most Innovative

  • 0:42:30 – Best Feature in a Disappointing Game

  • 0:51:15 – Most Fun

  • 1:01:05 – Most Disappointing

  • 1:11:10 – Game of the Year
Episode #30: Design Lessons & Sirlin Games. With David Sirlin

Episode #30: Design Lessons & Sirlin Games. With David Sirlin

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Sirlin – www.SirlinGames.com, www.FantasyStrike.com, www.Sirlin.net

 

Episode Outline

  • 0:01:00 – David’s journey into design
  • 0:06:20 – Starting from fighting games
  • 0:11:00 – Why is balance important?
  • 0:19:30 – Where does theme fit in?
  • 0:20:38 – Why is asymmetry important?
  • 0:30:30 – The drawbacks of multiple victory conditions
  • 0:33:45 – Where did the idea for Puzzle Strike come from?
  • 0:39:07 – Working within the same universe
  • 0:44:40 – David’s new game: Codex
  • 0:59:22 – Designing with math
  • 1:08:20 – Why David writes about design
  • 1:09:20 – Business lessons for other designers
  • 1:11:58 – David’s other new game: Pandante
Episode #26: Puzzle Strike, Becoming a Designer, & More

Episode #26: Puzzle Strike, Becoming a Designer, & More

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

 

Episode Outline

  • 0:01:00 – Puzzle Strike

  • 0:11:25 – Mechanics in Puzzle Strike


  • 0:27:28 – The terrible and wonderful learning curve of Magic


  • 0:41:38 – Pandemic


  • 0:49:40 – ‘Tomorrow’ update

  • 0:52:00 – At the Gates update

  • 1:05:20 – War Stories update

  • 1:14:40 – Road to Enlightenment update

  • 1:17:10 – How to become a designer