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#199 Tabletop Game Designer – Scott Almes

#199 Tabletop Game Designer – Scott Almes

Cole Wehrle – @colewehrle, cole@leadergames.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Scott Almes – @scott_almes, boardgamegeek.com

Episode Outline
– 00:11 Welcome Scott Almes
– 00:17 Scott’s games and design perspective
– 01:02 Mechanical engineering meets game design
– 01:57 When it comes to product design, what allows Scott to juggle so many products at once?
– 04:19 Has Scott tried to publish any games on his own?
– 05:49 Scotts connection to Gamelyn Games
– 07:47 What got Scott started on Tiny Epic?
– 09:30 The union of design sensibilities and component innovation
– 12:24 How did Scott in game design?
– 13:22 How did Scott translate is young gaming experiences into design?
– 14:42 What are the different challenges when going from designing smaller games to more robust games?
– 16:00 When designing The Great Dinosaur Rush, did Scott go into the project with a publisher in mind?
– 16:45 How does theme vs mechanics apply for Scott?
– 17:20 How does Scott fit designing games into his other work and family life?
– 18:09 What are the different development demands based on the types of publishers?
– 20:50 Scott shares about his game, Lovelace and Babbage
– 23:53 Lovelace and Babbage; did the theme come first?
– 25:13 After the theme was decided on, how did it get decided to make it a small box game?
– 26:56 How long did it take to get to the fun part of the game?
– 27:38 What about the real-time element of the game?

Episode #133: Designer Alex Kevern

Episode #133: Designer Alex Kevern

Description

This week Dirk and David are joined by game designer Alex Kevern. Alex has followed the path from gamer to designer and brought several different games to market with a myriad of publishers. He offers his experiences dealing with different publishers as well as modifying themes for games and working on Kickstarter.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Alex Kevern -@alexwithideas

Episode Outline

  • 0:00:16 – Alex’s background

  • 0:03:54 – Daxu

  • 0:11:17 – Changing themes

  • 0:16:05 – World’s Fair

  • 0:24:50 – Kickstarter

  • 0:27:45 – Expansions

  • 0:34:01 – Gold West

  • 0:39:46 – Working with publishers

  • 0:46:12 – Future projects

 

Episode #115: Talking with Chelsea Howe

Episode #115: Talking with Chelsea Howe

Description

Dirk and David are joined this week by Chelsea Howe, game design veteran and current employee at EA. Chelsea brings her experience to the show after working in a wide range of environments from large publishers to small game jams and independent projects.

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Chelsea Howe – @manojalpa, www.manojalpa.net

 

Episode Outline

  • 0:00:17 – Chelsea’s background

  • 0:08:16 – The mechanics of humor

  • 0:10:52 – IP opportunities

  • 0:13:43 – Why F2P big license games may not work

  • 0:29:37 – Video gaming demographics

  • 0:31:29 – Game james

  • 0:34:50 – Quality and quantity of games

  • 0:40:04 – Working at different sized companies

  • 0:48:37 – Are we all designers?

Episode #96: The Conventions of Conventions

Episode #96: The Conventions of Conventions

 

Description

Dirk, David, and Rob get together to talk about conventions. Gen Con is the star of the show as the trio talk about tips for both gamers and game designers. Everything is covered from talking with publishers to packing your bags the smart way.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

 

Episode Outline

  • 0:01:12 – Gen Con

  • 0:23:55 – Tips for attending conventions

  • 0:41:45 – The big hits at Gen Con

  • 0:53:41 – Favorite conventions

Episode #85: Bamboozle Brothers with Jay Cormier and Sen Foong Lim

Episode #85: Bamboozle Brothers with Jay Cormier and Sen Foong Lim

Description

This week Dirk is joined by game designers Jay Cormier and Sen Foong Lim of Bamboozle Brothers. Jay and Sen describe what it’s like working with a partner long distance, getting picked up by a publisher, and their process to designing tabletop games.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Jay Cormier – @bamboozlebros, http://www.bamboozlebrothers.com/ourgames.html

Sen Foong Lim – @sengfoonglim

 

Episode Outline

  • 0:02:20 – Belfort Design Process

  • 0:03:27 – Starting Small

  • 0:14:27 – After getting picked up by a publisher

  • 0:18:10 – Getting Started

  • 0:23:37 – Teamwork and Collaboration

  • 0:27:12 – Disagreements

  • 0:35:04 – Game Artisans of Canada

  • 0:56:13 – Starting with theme or mechanics