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Tag: Kickstarter

#195 Game Designer Alex Roberts

#195 Game Designer Alex Roberts

Alex Roberts – @muscularpikachu, helloalexroberts.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Harrison Pink – @gilespink, harrisonpink@gmail.com

Episode Outline
– 00:19 A little information about Alex Roberts
– 01:19 How did Alex’s Kickstarter work out?
– 01:27 Information about Alex’s project; design, who is it for etc.
– 02:54 What is the goal of the game?
– 04:33 How does the idea of fixing a relationship translate to a mechanical process
– 08:00 Is there a statement being made about relationships?
– 09:00 How did Alex get a start in game design?
– 12:51 What are a couple meaningful design projects that Alex worked on?
– 18:50 How does it work to write the idea first then design game around that?
– 21:28 What did Alex do before game design?
– 24:09 Differences between live-action design and table top gaming
– 27:35 What is coming next from Alex?
– 30:41 Advice from Alex for aspiring designers

#194 Kickstarter Results and Listener Questions

#194 Kickstarter Results and Listener Questions


David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Rob Daviau – @robdaviau

Episode Outline
– 00:14 Fireball Island Kickstarter campaign update
– 03:44 What does the success of the Kickstarter campaign mean for Restoration Games?
– 06:00 What are the selection criteria for bringing and old property back to life?
– 08:55 For others thinking about starting a Kickstarter, what are some tips?
– 14:00 Is this a new role for Rob?
– 15:27 Listener Question: Are there ‘Hooks’ that game designers use, like a hook in a song?
– 19:28 How can you achieve replayability?
– 25:00 How do bigger companies sometime fumble around the idea of replayability?
– 27:13 If you want to be a game designer, make sure you consider what the publishers needs may be
– Board games as three act plays
– 35:03 How do you end and game?

#191 Fireball Island

#191 Fireball Island

David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Rob Daviau – @robdaviau

Episode Outline
– 00:14 Game Design Roundtable After dark.
– 00:35 What has everyone been up to?
– 01:06 David explains to Rob, how vacations work.
– 01:23 Rob announces a Kickstarter for Fireball Island
– 10:56 Listener Question: What step in development should promotion begin and what should it look like?

#154: Essen and Listener Mail

#154: Essen and Listener Mail

Description
Dirk, David, and Rob are back again to talk about what’s going on in their worlds and to answer more listener mail. Rob is back from Europe after attending the Essen (SPIEL) game convention and has stories to tell about where cultural stereotypes come from. Dirk’s Einstein game is doing well on Kickstarter and is available for purchase at that site.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviaurob.daviau@ironwallgames.com

Episode Outline

  • 0:01:02 – Essen
  • 0:08:07 – Einstein
  • 0:12:44 – 504
  • 0:18:31 – Designing a Legacy game
  • 0:30:37 – When is good “good enough”?
  • 0:37:07 – Companion apps for games
  • 0:43:26 – Incorporating setup and takedown
  • 0:46:16 – Patreon vs. Kickstarter
Episode #143: The Mailbag Tolls for Thee

Episode #143: The Mailbag Tolls for Thee

Description
Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:04:41 – Tools for design-driven narrative
  • 0:22:38 – Errata and updates for tabletop games
  • 0:39:22 – Handling obscure or difficult rules
  • 0:49:00 – Game design vocabulary
Episode #139: Justin Gary

Episode #139: Justin Gary

Description
Dirk and David are joined by guest Justin Gary, accomplished game designer of many deckbuilding games. Justin’s career started as a professional, award-winning player of Magic: the Gathering and has continued with several successful designs. His creations include Ascension: Chronicle of the Godslayer, and Solforge. He and David talk shop this week about deckbuilding games, including communication to players and strategies for expansions.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Justin Gary – @justin_gary, www.justingary.com

Episode Outline

  • 0:00:22 – Justin’s background
  • 0:01:50 – Ascension
  • 0:13:34 – Expansions and mechanics
  • 0:19:14 – Influence of Magic: the Gathering
  • 0:21:27 – Early projects
  • 0:26:05 – Law school
  • 0:29:27 – Current projects
  • 0:32:56 – Kickstarter
  • 0:37:07 – Deckbuilding mechanics
  • 0:48:33 – Game design process
  • 0:54:37 – Future goals
Episode #135: Isaac Childres and Gloomhaven

Episode #135: Isaac Childres and Gloomhaven

Description

Dirk and Rob sit down with game designer Isaac Childres to talk about his self-published and Kickstarted game Gloomhaven. Rob seems to have found the game he’s been looking for all along and has plenty of questions for Isaac, who has published several games on his own and appears to be looking at a hit with Gloomhaven.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com
Isaac Childres – @cephalofair, cephalofair.com

Episode Outline

  • 0:00:19 – Gloomhaven

  • 0:06:43 – Retirement mechanic

  • 0:14:06 – Inspirations for Gloomhaven

  • 0:27:40 – Publishing

  • 0:33:12 – Previous games

  • 0:42:51 – Publishing lessons learned

  • 0:50:23 – Upcoming games

Episode #133: Designer Alex Kevern

Episode #133: Designer Alex Kevern

Description

This week Dirk and David are joined by game designer Alex Kevern. Alex has followed the path from gamer to designer and brought several different games to market with a myriad of publishers. He offers his experiences dealing with different publishers as well as modifying themes for games and working on Kickstarter.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Alex Kevern -@alexwithideas

Episode Outline

  • 0:00:16 – Alex’s background

  • 0:03:54 – Daxu

  • 0:11:17 – Changing themes

  • 0:16:05 – World’s Fair

  • 0:24:50 – Kickstarter

  • 0:27:45 – Expansions

  • 0:34:01 – Gold West

  • 0:39:46 – Working with publishers

  • 0:46:12 – Future projects

 

Episode #128: Listener Mail 5

Episode #128: Listener Mail 5

Description

Dirk, David, and Rob are back to answer more listener questions about budget, toolsets, and more.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:02:12 – Budget for art and assets

  • 0:06:29 – Marketing and Kickstarter

  • 0:21:18 – Meaningful early game moves

  • 0:40:17 – Toolsets for game development

  • 0:49:13 – Feedback for feedback

 

Episode #125: Stonemaier Games and Scythe with Jamey Stegmaier

Episode #125: Stonemaier Games and Scythe with Jamey Stegmaier

Description

Jamey Stegmaier stops by to talk to Dirk and David about his previous games as well as the upcoming and hotly anticipated Scythe. Scythe’s evocative art and theme have piqued the interest of the boardgaming community. Jamey fills us in on how the game came about and what the players can expect in terms of mechanics and gameplay.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Jamey Stegmaier – http://stonemaiergames.com/, kickstarterlessons.com, @jameystegmaier

Episode Outline

  • 0:01:18 – Making the jump to full-time game designer

  • 0:06:18 – Viticulture

  • 0:14:48 – Kickstarter and content

  • 0:18:09 – Kickstarter and non-US customers

  • 0:21:31 – Treasure chests

  • 0:24:54 – Scythe

  • 0:31:51 – Scythe’s art

  • 0:36:58 – New players and describing actions

  • 0:50:22 – Game length

  • 0:56:27 – Combat in Scythe