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Tag: Games

#170: Ross Cowman

#170: Ross Cowman

Description
This week, Dirk and Kathryn talk with Ross Cowman, owner of game design studio Heart of the Deernicorn. They discuss the game Fall of Magic

Ross Cowman – @rosscowman, www.heartofthedeernicorn.com
Kathryn Hymes – @chicalashaw, thornygames.com
Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com

Episode Outline

  • 0:00:19 – Ross’ background
  • 0:01.08 – Origin of company name
  • 0:02:22 – company name SEO
  • 0:02:57 – Origin of Fall of Magic
  • 0:10:40 – Talking about a turn of the game
  • 0:22:37 – What opportunities and difficulties have come from the game?
  • 0:27:16 – What’s next?
  • 0:29:16 – Overseas reception of the game
  • 0:33:22 – Translation of the game
Episode #148: More Listener Mail

Episode #148: More Listener Mail

Description
Dirk, David, and Rob are back to answer more of your questions. How viable is it to break into the market and make a decent salary? Is high-quality art worth it? And just how do you get cards printed?

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviau, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:41 – Games that use memory as a resource
  • 0:14:04 – How to print cards and prototypes
  • 0:25:39 – Art and artists
  • 0:37:43 – Hobby market vs mass market
  • 0:56:31 – The value of IP
Episode #146: Soren Johnson and Offworld Trading Company

Episode #146: Soren Johnson and Offworld Trading Company

Description
Soren Johnson is back to talk to Dirk and David about his new game, Offworld Trading Company. Offworld is the product of Soren’s own game development studio, Mohawk Games. He dives deep into the development process and the early access model and shares how the game has evolved over time.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Soren Johnson – @sorenjohnson, designer-notes.com, offworldgame.com

Episode Outline

  • 0:02:20 – The development process
  • 0:16:48 – Tutorials and concepts
  • 0:21:01 – The campaign
  • 0:33:04 – The daily challenge
  • 0:37:15 – Black markets and goon squads
  • 0:45:25 – Refining the campaign
  • 0:47:05 – Early access and launch
  • 0:55:47 – “Lessons learned”
Episode #110: The Science of Fun with Nicole Lazzaro

Episode #110: The Science of Fun with Nicole Lazzaro

Description

Is there a formula for fun? Nicole Lazzaro joins Dirk and David to talk about what makes games fun, deliver a brief dive into neuroscience, and compare the concept of fun and gaming addiction.

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Nicole Lazzaro – @nicolelazzaro, www.4k2f.com

Episode Outline

  • 0:01:34 – The four keys to fun

  • 0:13:18 – Depth

  • 0:29:22 – Tabletop

  • 0:39:32 – A primer on neurology

  • 0:50:50 – Free to play

Episode #95: Listener Mail Q&A

Episode #95: Listener Mail Q&A

Description

This show is all about the listeners! The mail bag is full and it’s time for Dirk and David to answer your questions on game design, the industry, and the types of games they love the most.

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron

Episode Outline

0:00:46 – Do you see Eurocentric themes as a problem in game design?
0:09:27 – What games have made you feel empowered?
0:13:54 – What are the advantages and disadvantages of fantasy themes?
0:18:46 – What are you top five games to play?
0:25:25 – Do you consider player action rate during design?
0:31:54 – What is the status of female game designers?
0:54:42 – What’s your ideal, unlimited-budget game?
0:56:58 – Should I patent my rules?

Episode #81: Push and Pull with Nels Anderson

Episode #81: Push and Pull with Nels Anderson

Description

Nels Anderson joins Dirk and David to talk about the concept of “Push and Pull” style games and how it relates to game styles and gamer choice.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Nels Anderson – @Nelsarmensch, www.above49.ca, https://www.idlethumbs.net/terminal7, firewatchgame.com

Episode Outline

  • 0:00:30 – Push vs Pull

  • 0:14:40 – Push/Pull and player choice

  • 0:29:07 – Tabletop games

  • 0:32:30 – Game responsiveness

  • 0:40:35 – The illusion of choice

  • 0:50:13 – Firewatch

Episode #74: Procedurally Chaotic with Julian Gollop

Episode #74: Procedurally Chaotic with Julian Gollop

Description

 Dirk and David talk to veteran designer Julian Gollop about his career in gaming and his Kickstarter for a remake of his classic game Chaos Reborn. The trio discuss the roles of both user and procedurally generated content as well as Julian’s plans for his remake of Chaos Reborn.

 

Contact Information

 Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Julian Gollop – @julian_gollop, www.chaos-reborn.com

 

Episode Outline

 

  • 0:02:02 – Chaos Reborn and its Kickstarter

  • 0:12:20 – Social elements in games

  • 0:16:42 – Chaos Reborn gameplay

  • 0:33:58 – Procedurally generated content

  • 0:52:58 – X-COM

  • 0:59:48 – The future of Chaos Reborn and early testing