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Tag: Failure

Episode #136: Playing Catch-up

Episode #136: Playing Catch-up

Description

We’re back! Dirk, David, and Rob are here again to talk about game design after a flurry of activity and travel. David is knee-deep in Star Trek Timelines and Rob is pleased with the success of Pandemic Legacy. Meanwhile, Dirk was invited to the laboratory of Thomas Edison thanks to the work he did with his game Tesla vs. Edison.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:34 – Star Trek Timelines

  • 0:07:02 – Game pacing

  • 0:17:49 – Risk Legacy and Pandemic Legacy

  • 0:27:48 – Expertise, failure, and learning

  • 0:35:53 – Edison Innovation Foundation

  • 0:47:59 – Chronicles

  • 0:48:00 – Disruptor Beam

Episode #102: Get Off My Lawn

Episode #102: Get Off My Lawn

Description

Dirk, David, and Rob get together to talk about things that bug them. Whether is the interplay of turns, the depth of a game, or the wine served at a chain restaurant, some things just aren’t fun.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

 

Episode Outline

  • 0:01:08 – Rob’s adventures

  • 0:03:03 – First person shooters

  • 0:09:55 – Simultaneous play board games

  • 0:18:58 – Asymmetrical turn lengths

  • 0:23:51 – Light games

  • 0:34:07 – New games in a group setting

  • 0:36:19 – Backing up a turn

  • 0:42:17 – Failure, loading screens, and tutorials

  • 0:54:36 – Staying organized

  • 0:57:04 – The need for persuasion

Episode #102: Get Off My Lawn

Episode #102: Get Off My Lawn

Description

Dirk, David, and Rob get together to talk about things that bug them. Whether is the interplay of turns, the depth of a game, or the wine served at a chain restaurant, some things just aren’t fun.

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:01:08 – Rob’s adventures

  • 0:03:03 – First person shooters

  • 0:09:55 – Simultaneous play board games

  • 0:18:58 – Asymmetrical turn lengths

  • 0:23:51 – Light games

  • 0:34:07 – New games in a group setting

  • 0:36:19 – Backing up a turn

  • 0:42:17 – Failure, loading screens, and tutorials

  • 0:54:36 – Staying organized

  • 0:57:04 – The need for persuasion

Episode #58: Death in Games

Episode #58: Death in Games

Contact Information

Jon Shafer – @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:01:58 – Why has death changed in design history?

  • 0:06:00 – What should death’s role be?

  • 0:21:16 – Death in persistent games

  • 0:27:10 – Permanent loss

  • 0:34:05 – Death done well and poorly

  • 0:45:00 – Can death help players?

  • 0:52:55 – Ideas for improving death

Episode #37: Failure, Punishment and Learning

Episode #37: Failure, Punishment and Learning

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Heron – @DavidVHeron

 

Episode Outline

  • 0:03:00 – The purpose of failure
  • 0:19:30 – Where punishment can go wrong
  • 0:24:40 – How to integrate failure and learning
  • 0:31:12 – Learning in At the Gates
  • 0:44:50 – What do players get out of failure?
  • 0:59:00 – How do players learn tabletop games?