Browsed by
Tag: Design

#195 Game Designer Alex Roberts

#195 Game Designer Alex Roberts

Alex Roberts – @muscularpikachu, helloalexroberts.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Harrison Pink – @gilespink, harrisonpink@gmail.com

Episode Outline
– 00:19 A little information about Alex Roberts
– 01:19 How did Alex’s Kickstarter work out?
– 01:27 Information about Alex’s project; design, who is it for etc.
– 02:54 What is the goal of the game?
– 04:33 How does the idea of fixing a relationship translate to a mechanical process
– 08:00 Is there a statement being made about relationships?
– 09:00 How did Alex get a start in game design?
– 12:51 What are a couple meaningful design projects that Alex worked on?
– 18:50 How does it work to write the idea first then design game around that?
– 21:28 What did Alex do before game design?
– 24:09 Differences between live-action design and table top gaming
– 27:35 What is coming next from Alex?
– 30:41 Advice from Alex for aspiring designers

#156: Kathryn Hymes and Thorny Games

#156: Kathryn Hymes and Thorny Games

Description
This week Dirk is joined by new co-host Harrison Pink and guest Kathryn Hymes of Thorny Games. Kathryn brings a unique perspective to the tabletop world with games that take on the challenges of linguistics and the evolution (and death) of languages. She explains how Thorny Games takes on the challenge of games light on mechanics and heavy on intellectual stimulation.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
Harrison Pink – harrisonpink@gmail.com, @colonialpink
Kathryn Hymes – @chicalashaw, www.thornygames.com

Episode Outline

 

  • 0:03:31 – Sign
  • 0:14:34 – Dialect
  • 0:28:32 – Games light on mechanics
  • 0:33:56 – Games vs. experiences
  • 0:36:23 – The design process
  • 0:53:37 – Games design and a day job
#154: Essen and Listener Mail

#154: Essen and Listener Mail

Description
Dirk, David, and Rob are back again to talk about what’s going on in their worlds and to answer more listener mail. Rob is back from Europe after attending the Essen (SPIEL) game convention and has stories to tell about where cultural stereotypes come from. Dirk’s Einstein game is doing well on Kickstarter and is available for purchase at that site.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviaurob.daviau@ironwallgames.com

Episode Outline

  • 0:01:02 – Essen
  • 0:08:07 – Einstein
  • 0:12:44 – 504
  • 0:18:31 – Designing a Legacy game
  • 0:30:37 – When is good “good enough”?
  • 0:37:07 – Companion apps for games
  • 0:43:26 – Incorporating setup and takedown
  • 0:46:16 – Patreon vs. Kickstarter
#153: Riot Games

#153: Riot Games

Description

Dirk and David are joined by Rick Ernst and Chris Cantrell of Riot Games to talk about their upcoming board game Mechs vs. Minions. Riot Games is best known for their wildly successful PC game League of Legends. Riot is taking that universe and condensing a part of it down into a board game that focuses on team play and cooperative strategy. Rick and Chris talk about how the game came about and what it’s like to capture the MOBA magic on the tabletop.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com
David Heron – @DavidVHeron
Rick Ernst
Chris Cantrell
www.mechsvsminions.com

Episode Outline

  • 0:00:51 – Mechs vs. Minions
  • 0:04:30 – League of Legends
  • 0:07:30 – Condensing a MOBA to tabletop
  • 0:14:27 – Handling quarterbacking
  • 0:18:34 – The early game
  • 0:24:30 – Complexity vs. accessibility
  • 0:28:13 – Build quality
  • 0:37:37 – How the game came about
  • 0:43:30 – Playtesting
  • 0:47:31 – The design process
#151: Isaac Shalev and Kind Fortress

#151: Isaac Shalev and Kind Fortress

Description

Dirk and David get together with Isaac Shalev to talk about the fast-paced development at Kind Fortress. Since his last time on the show Isaac has had several games designed and put into print, and he talks about importance of artwork as well as designing a wide variety of games rather than a special niche. He also talks about the usefulness of Tabletop Simulator as a prototyping and presentation tool. You can check out his own podcast at Onboardgames.net.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Isaac Shalev -@KindFortress, www.kindfortress.com, onboardgames.net

Episode Outline

  • 0:00:43 – Isaac’s recent developments
  • 0:09:36 – Artwork
  • 0:18:23 – Working with a partner
  • 0:23:35 – Broad vs niche design
  • 0:27:43 – Business acumen
  • 0:31:22 – Prototyping
  • 0:35:35 – Tabletop Simulator
Episode #144: Chris Zinsli and Cardboard Edison

Episode #144: Chris Zinsli and Cardboard Edison

Description
Dirk and David are joined by designer and board game community member Chris Zinsli. Chris and his wife Suzanne are the founders of Boardgame Edison, a resource for designers of board games. Their blog and other media have helped countless designers get their ideas into production. They also co-design and publish a slew of their own games that touch on a wide variety of topics.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Chris Zinsli- @cardboardedison, www.cardboardedison.com

Episode Outline

  • 0:00:18 – Cardboard Edison
  • 0:06:23 – The Process
  • 0:09:58 – Cardboard Edison award-winner “Blood of an Englishman”
  • 0:19:17 – Building the business and publishing
  • 0:25:57 – Tessen
  • 0:33:30 – Dubai
  • 0:40:11 – Saltana
  • 0:42:13 – Working with other publishers
  • 0:45:43 – Co-designing with your spouse
  • 0:49:27 – Pitching to publishers
Episode #142: Tim Fowers

Episode #142: Tim Fowers

Description
Dirk and David sit down this week with game designer Tim Fowers. A physics major gone rogue in the world of game design, Tim has experience in both board games and the digital space. His games Burgle Bros, Wok Star, and Paperback have allowed him to make the transition to full-time independent game designer.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Tim Fowers – @tfowers, www.fowers.net

Episode Outline

  • 0:00:18 – Tim’s background
  • 0:03:42 – From indie to big game studio
  • 0:11:02 – Simplicity: the route to success
  • 0:19:22 – Full time and part time
  • 0:25:02 – Burgle Bros
  • 0:45:03 – Direct sales numbers
  • 0:49:03 – Current and future projects
Episode #141: Star Trek Timelines

Episode #141: Star Trek Timelines

Description
Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:01:25 – Star Trek Timelines
  • 0:08:35 – Blending different crews
  • 0:21:51 – Board game genres
  • 0:32:27 – Rapid prototyping
  • 0:50:55 – How to price mobile transactions
  • 1:00:24 – Win condition terminology
Episode #100: Failbetter Games and Fallen London with Alexis Kennedy and Liam Welton

Episode #100: Failbetter Games and Fallen London with Alexis Kennedy and Liam Welton

Description

Alexis Kennedy and Liam Welton from Failbetter games join Dirk to talk about their dark games set in the world of Fallen London. With a background that goes from free-to-play web games to more traditional PC games, Failbetter has learned many lessons on design and business on their way to their latest game, Sunless Sea.

 

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

Liam Welton – @LiamWelton, liam@failbettergames.com

Alexis Kennedy – @alexiskennedy, alexis@failbetter.com

 

Episode Outline

  • 0:00:26 – Failbetter Games

  • 0:06:24 – The world of Fallen London

  • 0:25:22 – Fallen London development

  • 0:40:18 – Design challenges

  • 0:52:39 – Business models

  • 0:54:31 – Failbetter’s design process

  • 1:01:24 – Future projects