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Tag: colonial themes

#217 Soren Johnson and his 4X Game: 10 Crowns

#217 Soren Johnson and his 4X Game: 10 Crowns

Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Soren Johnson – @SorenJohnson, www.mohawkgames.com/

Episode Outline
– 00:51 What brought Soren back to the 4X genre
– 02:37 4X games and modern issues with colonization as a partial or central theme
– 13:36 Why some games fly under the radar with problematic themes
– 17:29 How a relatively small developer tackles a 4X game
– 25:39 Competing with a larger, well-known studio and franchise
– 30:39 Making 4X more accessible to a general audience
– 33:47 Why 10 Crowns and similar games are interested in the Roman time period
– 39:15 A general timeline for 10 Crowns’ past and future
– 42:02 The relationship and responsibilities of publishers and developers
– 44:44 How development team rates and contracts work
– 48:09 Design challenges the 10 Crown team has encountered so far
– 51:31 Differences in technology and the gaming environment since Civ 4
– 56:03 Why Soren doesn’t recommend the 4X genre to new developers
– 1:01:26 What sets 10 Crowns apart from other games in the genre
-1:03:17 What listeners might expect in later episodes in this series

#214 Game Themes with Will Thompson

#214 Game Themes with Will Thompson

Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Will Thompson – @AbsurdistProd, abusurdistproductions.com

Episode Outline
– 00:29 An introduction to GMT games and the controversy around Scramble for Africa
– 04:48 Why colonial themes are so common in games (and other media)
– 06:24 The public shift in perspective on colonial themes
– 02:06 Will’s experience grappling with portrayals of indigenous cultures and his Cherokee heritage
– 11:00 Making sure the stories that aren’t getting told get told
– 13:34 Examples of games that tell indigenous stories
– 17:23 Comparing public reception of a game like Monster with a game like Potlatch
– 21:57 Making meaningful games while respecting marginalized groups
– 28:25 How authentic and inclusive games might reach a larger audience
– 30:45 Elaboration on Will’s work with educational video games and his company Absurdist Productions
– 32:34 Will’s ongoing attempt to blend 4X games with indigenous themes