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Tag: Board Games

#157: Harrison Joins the Mail Crew

#157: Harrison Joins the Mail Crew

Description

Dirk, David, and Harrison tackle the mail bag after an exciting announcement about Rob’s new company, Restoration Games. Restoration’s goal is to reprint and modernize classic games that are no longer available. Our hosts go on to talk about games that are overproduced (as well as micro games), the concept of player choice vs. direction, and where to get all the shiny bits needed for prototyping.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
Rob Daviau – @robdaviau
Harrison Pink – harrisonpink@gmail.com, @colonialpink

Episode Outline

  • 0:00:32 – Harrison’s status
  • 0:03:03 – Rob and Restoration Games
  • 0:07:37 – When is game setup part of the game?
  • 0:11:40 – Number of decision points in a game
  • 0:18:57 – The incremental idle genre
  • 0:25:19 – Overproduced games and micro games
  • 0:31:47 – Where can you draw inspiration from?
  • 0:34:35 – Forcing interactions or letting players choose
  • 0:40:33 – Using real locations in games
  • 0:44:39 – Should rules always place setup first?
  • 0:54:44 – What parts are you attracted to for prototypes?
#152: Professor Rob’s Mailbag

#152: Professor Rob’s Mailbag

Description

Dirk, David, and Rob get together to answer more of your questions. The Game Design Roundtable audience continues to provide poignant and intriguing questions, and our trio of hosts is ready to help.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau –@RobDaviau, rob.daviau@ironwallgames.com

Episode Outline

  • 0:12:08 – Anti-quarterbacking
  • 0:21:33 – Creativity and inspiration
  • 0:33:53 – Witnessing playtesting
  • 0:41:41 – Emergence in boardgames
  • 0:50:57 – Design and marketing
#151: Isaac Shalev and Kind Fortress

#151: Isaac Shalev and Kind Fortress

Description

Dirk and David get together with Isaac Shalev to talk about the fast-paced development at Kind Fortress. Since his last time on the show Isaac has had several games designed and put into print, and he talks about importance of artwork as well as designing a wide variety of games rather than a special niche. He also talks about the usefulness of Tabletop Simulator as a prototyping and presentation tool. You can check out his own podcast at Onboardgames.net.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Isaac Shalev -@KindFortress, www.kindfortress.com, onboardgames.net

Episode Outline

  • 0:00:43 – Isaac’s recent developments
  • 0:09:36 – Artwork
  • 0:18:23 – Working with a partner
  • 0:23:35 – Broad vs niche design
  • 0:27:43 – Business acumen
  • 0:31:22 – Prototyping
  • 0:35:35 – Tabletop Simulator
Episode #147: Black Straw Games

Episode #147: Black Straw Games

Description
Dirk and David welcome designer Sarah Graybill of Black Straw Games to the show to talk about their unique brand of games. Black Straw have developed a collection of abstract and family friendly games while also working to foster the game development community.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Sarah Graybill – @blackstrawgames, blackstrawgames.com

Episode Outline

  • 0:00:58 – Black Straw Games
  • 0:04:30 – Abstract games
  • 0:11:37 – Rocket Squad
  • 0:15:32 – Publishers
  • 0:18:17 – The design process
  • 0:22:55 – Oolong
  • 0:28:41 – Community development
  • 0:36:59 – Goals for the company
  • 0:44:27 – Oblique
Episode #146: Soren Johnson and Offworld Trading Company

Episode #146: Soren Johnson and Offworld Trading Company

Description
Soren Johnson is back to talk to Dirk and David about his new game, Offworld Trading Company. Offworld is the product of Soren’s own game development studio, Mohawk Games. He dives deep into the development process and the early access model and shares how the game has evolved over time.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Soren Johnson – @sorenjohnson, designer-notes.com, offworldgame.com

Episode Outline

  • 0:02:20 – The development process
  • 0:16:48 – Tutorials and concepts
  • 0:21:01 – The campaign
  • 0:33:04 – The daily challenge
  • 0:37:15 – Black markets and goon squads
  • 0:45:25 – Refining the campaign
  • 0:47:05 – Early access and launch
  • 0:55:47 – “Lessons learned”
Episode #143: The Mailbag Tolls for Thee

Episode #143: The Mailbag Tolls for Thee

Description
Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:04:41 – Tools for design-driven narrative
  • 0:22:38 – Errata and updates for tabletop games
  • 0:39:22 – Handling obscure or difficult rules
  • 0:49:00 – Game design vocabulary
Episode #142: Tim Fowers

Episode #142: Tim Fowers

Description
Dirk and David sit down this week with game designer Tim Fowers. A physics major gone rogue in the world of game design, Tim has experience in both board games and the digital space. His games Burgle Bros, Wok Star, and Paperback have allowed him to make the transition to full-time independent game designer.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Tim Fowers – @tfowers, www.fowers.net

Episode Outline

  • 0:00:18 – Tim’s background
  • 0:03:42 – From indie to big game studio
  • 0:11:02 – Simplicity: the route to success
  • 0:19:22 – Full time and part time
  • 0:25:02 – Burgle Bros
  • 0:45:03 – Direct sales numbers
  • 0:49:03 – Current and future projects
Episode #137: Once More Into the Mailbag

Episode #137: Once More Into the Mailbag

Description

Dirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:01:11 – How do you know when the mechanics are done?

  • 0:10:53 – Not using regular distribution

  • 0:22:25 – Using royalty free assets?

  • 0:33:01 – Do you have any recommendations on finding royalty free assets?

  • 0:41:37 – What are some clever design decisions that were used to cover up flaws?

  • 0:45:50 – Can you comment some more on Tesla and Edison as people?

  • 0:51:12 – Asymmetric design between two players

  • 0:59:40 – Rules-based programming

Episode #124: Listener Questions

Episode #124: Listener Questions

Description

Dirk, David, and Rob get together to answer questions sent in by you, the listeners!

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:26 – What are your thoughts on the 4X genre and game length?

  • 0:06:51 – Have sculpts become a commercial crutch for poor game design?

  • 0:12:38 – Is the popularity of tabletop gaming related to the rise of digital games?

  • 0:17:41 – What board game has replaced another game for you?

  • 0:21:01 – What game has lost its luster as time went on?

  • 0:24:02 – What game do you wish had never been released?

  • 0:27:45 – What’s the most glaring flaw you’ve seen in a game?

  • 0:33:10 – What other podcasts do you listen to?

  • 0:37:01 – What game do you wish you could play more often?

  • 0:38:39 – What are you thoughts on paid beta programs?

  • 0:41:02 – What do you think about game company mergers?

  • 0:42:40 – Dirk, why the new company?

  • 0:44:34 – How have your designs changed through playtesting?

  • 0:51:14 – Should asymmetrical games be clearly marked as such?

Episode #119: Foxtrot Games with Randy Hoyt

Episode #119: Foxtrot Games with Randy Hoyt

Description

Dirk and David talk to Randy Hoyt of Foxtrot games about the art of publishing board games. Randy talks about his preference of publishing over designing, the role a good publisher can play in the success of a board game, and the releases of Foxtrot games.

Contact Information

Dirk Knemeyer – @DKnemeyer, www.CQGames.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Randy Hoyt -@foxtrotgames, www.foxtrotgames.comcontact@foxtrotgames.com, @randyhoyt

Episode Outline

  • 0:00:15 – Foxtrot Games

  • 0:08:14 – Refining a game’s design

  • 0:10:09 – Themes

  • 0:13:01 – Publishing vs designing

  • 0:27:42 – Changing a game’s theme

  • 0:32:25 – Getting designs to publishers

  • 0:47:36 – Where Foxtrot fits

  • 0:56:05 – Future projects