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#205 Deep Dive – Root: A Game of Woodland Might and Right

#205 Deep Dive – Root: A Game of Woodland Might and Right

Katie Aidley – @katiesgamecrner, instagram.com/katiesgamecorner/ , katiesgamecorner.com
Cole Wehrle – @colewehrle, cole@ledergames.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

00:04 Welcome
00:36 Let’s talk about Cole’s smash hit Root
01:06 The asymmetrical nature within Root
05:29 Procedurally, how were the different positions designed?
06:57 To what degree development increase, going from solid design to a game out the door?
10:03 Katie and Cole’s thoughts about the asymmetry and the inspiration that went into the game
17:55 Postures and strategies
20:26 How the design of Maria and Fredrick, and how they shook Cole
21:51 What are some things that were tough design challenges for Cole
31:00 Final thoughts

Episode #30: Design Lessons & Sirlin Games. With David Sirlin

Episode #30: Design Lessons & Sirlin Games. With David Sirlin

 

Contact Information

Jon Shafer – @JonShaferDesign, www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com

David Sirlin – www.SirlinGames.com, www.FantasyStrike.com, www.Sirlin.net

 

Episode Outline

  • 0:01:00 – David’s journey into design
  • 0:06:20 – Starting from fighting games
  • 0:11:00 – Why is balance important?
  • 0:19:30 – Where does theme fit in?
  • 0:20:38 – Why is asymmetry important?
  • 0:30:30 – The drawbacks of multiple victory conditions
  • 0:33:45 – Where did the idea for Puzzle Strike come from?
  • 0:39:07 – Working within the same universe
  • 0:44:40 – David’s new game: Codex
  • 0:59:22 – Designing with math
  • 1:08:20 – Why David writes about design
  • 1:09:20 – Business lessons for other designers
  • 1:11:58 – David’s other new game: Pandante