Katie Aidley – @katiesgamecrner, instagram.com/katiesgamecorner/ , katiesgamecorner.com
Cole Wehrle – @colewehrle, email@example.com
Dirk Knemeyer – @DKnemeyer, artana.com, firstname.lastname@example.org
00:36 Let’s talk about Cole’s smash hit Root
01:06 The asymmetrical nature within Root
05:29 Procedurally, how were the different positions designed?
06:57 To what degree development increase, going from solid design to a game out the door?
10:03 Katie and Cole’s thoughts about the asymmetry and the inspiration that went into the game
17:55 Postures and strategies
20:26 How the design of Maria and Fredrick, and how they shook Cole
21:51 What are some things that were tough design challenges for Cole
31:00 Final thoughts
Dirk, David, and Rob get together to answer questions sent in by you, the listeners!
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, email@example.com
0:06:51 – Have sculpts become a commercial crutch for poor game design?
0:12:38 – Is the popularity of tabletop gaming related to the rise of digital games?
0:17:41 – What board game has replaced another game for you?
0:21:01 – What game has lost its luster as time went on?
0:24:02 – What game do you wish had never been released?
0:27:45 – What’s the most glaring flaw you’ve seen in a game?
0:33:10 – What other podcasts do you listen to?
0:37:01 – What game do you wish you could play more often?
0:38:39 – What are you thoughts on paid beta programs?
0:41:02 – What do you think about game company mergers?
0:42:40 – Dirk, why the new company?
0:44:34 – How have your designs changed through playtesting?
0:51:14 – Should asymmetrical games be clearly marked as such?