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Tag: 4x genre and game

#217 Soren Johnson and his 4X Game: 10 Crowns

#217 Soren Johnson and his 4X Game: 10 Crowns

Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Soren Johnson – @SorenJohnson, www.mohawkgames.com/

Episode Outline
– 00:51 What brought Soren back to the 4X genre
– 02:37 4X games and modern issues with colonization as a partial or central theme
– 13:36 Why some games fly under the radar with problematic themes
– 17:29 How a relatively small developer tackles a 4X game
– 25:39 Competing with a larger, well-known studio and franchise
– 30:39 Making 4X more accessible to a general audience
– 33:47 Why 10 Crowns and similar games are interested in the Roman time period
– 39:15 A general timeline for 10 Crowns’ past and future
– 42:02 The relationship and responsibilities of publishers and developers
– 44:44 How development team rates and contracts work
– 48:09 Design challenges the 10 Crown team has encountered so far
– 51:31 Differences in technology and the gaming environment since Civ 4
– 56:03 Why Soren doesn’t recommend the 4X genre to new developers
– 1:01:26 What sets 10 Crowns apart from other games in the genre
-1:03:17 What listeners might expect in later episodes in this series

Episode #124: Listener Questions

Episode #124: Listener Questions

Description

Dirk, David, and Rob get together to answer questions sent in by you, the listeners!

Contact Information

Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:26 – What are your thoughts on the 4X genre and game length?

  • 0:06:51 – Have sculpts become a commercial crutch for poor game design?

  • 0:12:38 – Is the popularity of tabletop gaming related to the rise of digital games?

  • 0:17:41 – What board game has replaced another game for you?

  • 0:21:01 – What game has lost its luster as time went on?

  • 0:24:02 – What game do you wish had never been released?

  • 0:27:45 – What’s the most glaring flaw you’ve seen in a game?

  • 0:33:10 – What other podcasts do you listen to?

  • 0:37:01 – What game do you wish you could play more often?

  • 0:38:39 – What are you thoughts on paid beta programs?

  • 0:41:02 – What do you think about game company mergers?

  • 0:42:40 – Dirk, why the new company?

  • 0:44:34 – How have your designs changed through playtesting?

  • 0:51:14 – Should asymmetrical games be clearly marked as such?