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#186 Looking forward and back, 2017 to 2018

#186 Looking forward and back, 2017 to 2018

Description

In this final episode of 2017, David, Dirk and Kathryn get together to review 2017 and look forward to 2018.

David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Kathryn Hymes – @chicalashaw, thornygames.com

Episode Outline

  • 00:41 2017 for David – Big changes, moved back to Toronto and different companies
  • 02:17 Changes in the Boston area in terms of the game design community
  • 03:25 Boston vs Toronto
  • 05:17 Kathryn’s job movements … in 2016. How is it at Slack?
  • 06:49 What about Slack as a game design tool?
  • 09:41 Dirk’s 2017 and his introspection on making more games
  • 11:39 2018 plans for Dirk
  • 13:55 2017 for Kathryn and lessons learned with Kickstarter projects and getting a project brought to life.
  • 17:12 2018 plans for Kathryn
  • 20:46 How David’s side project fared as well as a new studio space in Toronto
  • 23:23 David’s 2018 plans for an RPG game to be released
  • 26:00 Dirk’s 2018 plans include the release of two games
  • 28:48 Kathryn is looking to make small games in 2018 to stretch her design muscles
  • 30:44 Happy New Year!
#157: Harrison Joins the Mail Crew

#157: Harrison Joins the Mail Crew

Description

Dirk, David, and Harrison tackle the mail bag after an exciting announcement about Rob’s new company, Restoration Games. Restoration’s goal is to reprint and modernize classic games that are no longer available. Our hosts go on to talk about games that are overproduced (as well as micro games), the concept of player choice vs. direction, and where to get all the shiny bits needed for prototyping.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
Rob Daviau – @robdaviau
Harrison Pink – harrisonpink@gmail.com, @colonialpink

Episode Outline

  • 0:00:32 – Harrison’s status
  • 0:03:03 – Rob and Restoration Games
  • 0:07:37 – When is game setup part of the game?
  • 0:11:40 – Number of decision points in a game
  • 0:18:57 – The incremental idle genre
  • 0:25:19 – Overproduced games and micro games
  • 0:31:47 – Where can you draw inspiration from?
  • 0:34:35 – Forcing interactions or letting players choose
  • 0:40:33 – Using real locations in games
  • 0:44:39 – Should rules always place setup first?
  • 0:54:44 – What parts are you attracted to for prototypes?
#156: Kathryn Hymes and Thorny Games

#156: Kathryn Hymes and Thorny Games

Description
This week Dirk is joined by new co-host Harrison Pink and guest Kathryn Hymes of Thorny Games. Kathryn brings a unique perspective to the tabletop world with games that take on the challenges of linguistics and the evolution (and death) of languages. She explains how Thorny Games takes on the challenge of games light on mechanics and heavy on intellectual stimulation.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
Harrison Pink – harrisonpink@gmail.com, @colonialpink
Kathryn Hymes – @chicalashaw, www.thornygames.com

Episode Outline

 

  • 0:03:31 – Sign
  • 0:14:34 – Dialect
  • 0:28:32 – Games light on mechanics
  • 0:33:56 – Games vs. experiences
  • 0:36:23 – The design process
  • 0:53:37 – Games design and a day job
#154: Essen and Listener Mail

#154: Essen and Listener Mail

Description
Dirk, David, and Rob are back again to talk about what’s going on in their worlds and to answer more listener mail. Rob is back from Europe after attending the Essen (SPIEL) game convention and has stories to tell about where cultural stereotypes come from. Dirk’s Einstein game is doing well on Kickstarter and is available for purchase at that site.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviaurob.daviau@ironwallgames.com

Episode Outline

  • 0:01:02 – Essen
  • 0:08:07 – Einstein
  • 0:12:44 – 504
  • 0:18:31 – Designing a Legacy game
  • 0:30:37 – When is good “good enough”?
  • 0:37:07 – Companion apps for games
  • 0:43:26 – Incorporating setup and takedown
  • 0:46:16 – Patreon vs. Kickstarter
#153: Riot Games

#153: Riot Games

Description

Dirk and David are joined by Rick Ernst and Chris Cantrell of Riot Games to talk about their upcoming board game Mechs vs. Minions. Riot Games is best known for their wildly successful PC game League of Legends. Riot is taking that universe and condensing a part of it down into a board game that focuses on team play and cooperative strategy. Rick and Chris talk about how the game came about and what it’s like to capture the MOBA magic on the tabletop.

Contact Info

Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com
David Heron – @DavidVHeron
Rick Ernst
Chris Cantrell
www.mechsvsminions.com

Episode Outline

  • 0:00:51 – Mechs vs. Minions
  • 0:04:30 – League of Legends
  • 0:07:30 – Condensing a MOBA to tabletop
  • 0:14:27 – Handling quarterbacking
  • 0:18:34 – The early game
  • 0:24:30 – Complexity vs. accessibility
  • 0:28:13 – Build quality
  • 0:37:37 – How the game came about
  • 0:43:30 – Playtesting
  • 0:47:31 – The design process
#152: Professor Rob’s Mailbag

#152: Professor Rob’s Mailbag

Description

Dirk, David, and Rob get together to answer more of your questions. The Game Design Roundtable audience continues to provide poignant and intriguing questions, and our trio of hosts is ready to help.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau –@RobDaviau, rob.daviau@ironwallgames.com

Episode Outline

  • 0:12:08 – Anti-quarterbacking
  • 0:21:33 – Creativity and inspiration
  • 0:33:53 – Witnessing playtesting
  • 0:41:41 – Emergence in boardgames
  • 0:50:57 – Design and marketing
#151: Isaac Shalev and Kind Fortress

#151: Isaac Shalev and Kind Fortress

Description

Dirk and David get together with Isaac Shalev to talk about the fast-paced development at Kind Fortress. Since his last time on the show Isaac has had several games designed and put into print, and he talks about importance of artwork as well as designing a wide variety of games rather than a special niche. He also talks about the usefulness of Tabletop Simulator as a prototyping and presentation tool. You can check out his own podcast at Onboardgames.net.

Contact Info
Dirk Knemeyer – @DKnemeyerwww.artana.comDirk@Knemeyer.com
David Heron – @DavidVHeron
Isaac Shalev -@KindFortress, www.kindfortress.com, onboardgames.net

Episode Outline

  • 0:00:43 – Isaac’s recent developments
  • 0:09:36 – Artwork
  • 0:18:23 – Working with a partner
  • 0:23:35 – Broad vs niche design
  • 0:27:43 – Business acumen
  • 0:31:22 – Prototyping
  • 0:35:35 – Tabletop Simulator
Episode #150: Travel Catch-up and Listener Mail

Episode #150: Travel Catch-up and Listener Mail

Description
Dirk, David, and Rob are here on the momentous 150th episode of the Game Design Roundtable to talk about their recent travels. David is traveling the globe to support his game studio and Rob returns from the prestigious Spiel des Jahres awards in Germany. They also tackle some more of your insightful questions.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviau, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:58 – Star Trek Conventions
  • 0:09:02 – Spiel des Jahres
  • 0:20:49 – Prototype Cards and nanDECK
  • 0:23:16 – Bidding mechanics
  • 0:32:01 – Abstract games
  • 0:40:50 – Well-written rules
  • 0:49:13 – Designer credits
Episode #149: Jellybean Games

Episode #149: Jellybean Games

Description
Dirk brings on guests Peter Hayward and Tania Walker to talk about their work at Jellybean Games. Jellybean places an emphasis on family-friendly games that can still be enjoyed by adults. Peter talks about his role at the company and what prompted him to start in the family game space and Tania shares her experience as an artist and art director.

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
Peter Hayward – @PeterHayward
Tania Walker – @TaniaWalker, www.taniawalker.com

Episode Outline

  • 0:01:34 – Jellybean Games
  • 0:12:22 – Scuttle
  • 0:16:05 – The first Kickstarter
  • 0:19:59 – Dracula’s Feast
  • 0:30:31 – Upcoming games
  • 0:48:23 – Future plans for Jellybean
  • 0:52:28 – Advice for Designers
Episode #148: More Listener Mail

Episode #148: More Listener Mail

Description
Dirk, David, and Rob are back to answer more of your questions. How viable is it to break into the market and make a decent salary? Is high-quality art worth it? And just how do you get cards printed?

Contact Info
Dirk Knemeyer – @DKnemeyer, www.artana.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Rob Daviau – @RobDaviau, rob.daviau@ironwallgames.com

Episode Outline

  • 0:00:41 – Games that use memory as a resource
  • 0:14:04 – How to print cards and prototypes
  • 0:25:39 – Art and artists
  • 0:37:43 – Hobby market vs mass market
  • 0:56:31 – The value of IP