Browsed by
Author: Dave Nelson

#187 Listener Question – Acronym Edition

#187 Listener Question – Acronym Edition

 

Description

In this episode, David, Dirk and Harrison get together to answer listener questions.
Lots of acronyms and great insights in this episode! JRPG, MUD, MMO …

David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Harrison Pink – @gilespink, harrisonpink@gmail.com

Episode Outline

  • 00:37 Do classic JRPG mechanics makes games more fun or less?
  • 00:59 What IS a JRPG?
  • 06:02 Why did they stay around for so long?
  • 07:50 Puzzles vs street fights
  • 08:14 Putting the timer in the players hand, more cerebral, strategic and creative
  • 09:39 In The Walking Dead games, were there prototypes where the timer pressure was removed?
  • 11:54 Turn based games are not a prolific now. Why might that be?
  • 15:05 MUDs vs MMOs
  • 16:51 MUD and MMO budget considerations
  • 20:23 Content generation is the biggest problem when designing
  • 21:25 The difference between writing and drawing
  • 22:46 Recommendations for finding and working with programmers
  • 30:14 Most software projects tend to be late and over-budget
  • 32:13 What has Harrison been up to lately?
#186 Looking forward and back, 2017 to 2018

#186 Looking forward and back, 2017 to 2018

Description

In this final episode of 2017, David, Dirk and Kathryn get together to review 2017 and look forward to 2018.

David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Kathryn Hymes – @chicalashaw, thornygames.com

Episode Outline

  • 00:41 2017 for David – Big changes, moved back to Toronto and different companies
  • 02:17 Changes in the Boston area in terms of the game design community
  • 03:25 Boston vs Toronto
  • 05:17 Kathryn’s job movements … in 2016. How is it at Slack?
  • 06:49 What about Slack as a game design tool?
  • 09:41 Dirk’s 2017 and his introspection on making more games
  • 11:39 2018 plans for Dirk
  • 13:55 2017 for Kathryn and lessons learned with Kickstarter projects and getting a project brought to life.
  • 17:12 2018 plans for Kathryn
  • 20:46 How David’s side project fared as well as a new studio space in Toronto
  • 23:23 David’s 2018 plans for an RPG game to be released
  • 26:00 Dirk’s 2018 plans include the release of two games
  • 28:48 Kathryn is looking to make small games in 2018 to stretch her design muscles
  • 30:44 Happy New Year!
#185: Game Designer Cole Wehrle

#185: Game Designer Cole Wehrle

Description

In this episode, David and Dirk speak with game designer Cole Wehrle. They discuss Cole’s work and how to find balance designing games with deep historical and cultural context.

Cole Wehrle – @colewehrle , www.boardgamegeek.com
David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

Episode Outline

  • 00:07 Welcome Cole
  • 00:40 Sierra Madre Games
  • 02:46 Appreciating Games even if not completely enjoying them
  • 03:37 How Cole got his first game published
  • 06:39 Information about the game John Company
  • 09:00 John Company vs Greed
  • 10:23 Challenge vs Academic and how it manifests in Coles new game
  • 16:37 Are these post-colonial games?
  • 18:16 When you find the gap, how do you map the act of playing the game that can close the gap?
  • 23:04 What is the impact of Cole’s games within the gaming community?
  • 29:23 Specificity and a players experience with the content
  • 35:01 Cole’s Kickstarter