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Author: Dave Nelson

#186 Looking forward and back, 2017 to 2018

#186 Looking forward and back, 2017 to 2018

Description

In this final episode of 2017, David, Dirk and Kathryn get together to review 2017 and look forward to 2018.

David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Kathryn Hymes – @chicalashaw, thornygames.com

Episode Outline

  • 00:41 2017 for David – Big changes, moved back to Toronto and different companies
  • 02:17 Changes in the Boston area in terms of the game design community
  • 03:25 Boston vs Toronto
  • 05:17 Kathryn’s job movements … in 2016. How is it at Slack?
  • 06:49 What about Slack as a game design tool?
  • 09:41 Dirk’s 2017 and his introspection on making more games
  • 11:39 2018 plans for Dirk
  • 13:55 2017 for Kathryn and lessons learned with Kickstarter projects and getting a project brought to life.
  • 17:12 2018 plans for Kathryn
  • 20:46 How David’s side project fared as well as a new studio space in Toronto
  • 23:23 David’s 2018 plans for an RPG game to be released
  • 26:00 Dirk’s 2018 plans include the release of two games
  • 28:48 Kathryn is looking to make small games in 2018 to stretch her design muscles
  • 30:44 Happy New Year!
#185: Game Designer Cole Wehrle

#185: Game Designer Cole Wehrle

Description

In this episode, David and Dirk speak with game designer Cole Wehrle. They discuss Cole’s work and how to find balance designing games with deep historical and cultural context.

Cole Wehrle – @colewehrle , www.boardgamegeek.com
David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

Episode Outline

  • 00:07 Welcome Cole
  • 00:40 Sierra Madre Games
  • 02:46 Appreciating Games even if not completely enjoying them
  • 03:37 How Cole got his first game published
  • 06:39 Information about the game John Company
  • 09:00 John Company vs Greed
  • 10:23 Challenge vs Academic and how it manifests in Coles new game
  • 16:37 Are these post-colonial games?
  • 18:16 When you find the gap, how do you map the act of playing the game that can close the gap?
  • 23:04 What is the impact of Cole’s games within the gaming community?
  • 29:23 Specificity and a players experience with the content
  • 35:01 Cole’s Kickstarter