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#184: Narrative Designer Edwin McRae

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#207 Emily Grace Buck

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Emily Grace Buck – @emilybuckshot, ko-fi.com/emilybuckshot
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

#174: Mo Turkington and LARPs

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#165: Listener Mail April 2017

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Dirk, Harrison, and Kathryn dive into the mailbag once again to answer your game design questions. Is it really that difficult to get published in North America from other markets? What’s life on the digital side like when it comes to publishing? And what can you do when you (inevitably) get stuck?

#164: Nels Anderson and Firewatch

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Designer Nels Anderson stops by to talk to Dirk and Harrison about his work on 2016’s hit Firewatch. Nels worked with a small team at Campo Santo studios to create a unique storytelling adventure that was a critically acclaimed success. Nels describes the pros and cons of working with a small team of core developers and the lessons he learned from working on a team that was birthing their first game together.

Episode #143: The Mailbag Tolls for Thee

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Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.

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