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Month: June 2019

#215 Tabletop RPGs and Streaming with Adam Koebel

#215 Tabletop RPGs and Streaming with Adam Koebel

Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
David Heron – @DavidVHeron
Adam Koebel – @skinnyghost, adam-koebel.com/contact/

Episode Outline
– 00:28 A brief history of tabletop RPGs from Adam
– 04:59 “Dungeons & Dragons vs literally anything else”
– 07:13 The creation of Dungeon World
– 10:03 How the timing of Dungeon World affected the game’s marketing approach
– 14:55 What’s influencing the current TTRPG climate, including production and distribution.
– 17:51 How do TTRPG creators avoid plagiarism?
– 22:42 How similar mechanics can help players attach to a new idea quickly
– 24:16 Finding the “poetry layer” of an RPG system
– 26:37 Adam’s approach to streaming his design work
– 29:55 How streaming game design resembles playtesting
– 31:06 Using streaming platforms to get your work out there
– 35:16 Can making indie TTRPGs be a viable career?
– 39:49 Adam names a couple cool indie TTRPGs doing cool things right now

#214 Game Themes with Will Thompson

#214 Game Themes with Will Thompson

Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Will Thompson – @AbsurdistProd, abusurdistproductions.com

Episode Outline
– 00:29 An introduction to GMT games and the controversy around Scramble for Africa
– 04:48 Why colonial themes are so common in games (and other media)
– 06:24 The public shift in perspective on colonial themes
– 02:06 Will’s experience grappling with portrayals of indigenous cultures and his Cherokee heritage
– 11:00 Making sure the stories that aren’t getting told get told
– 13:34 Examples of games that tell indigenous stories
– 17:23 Comparing public reception of a game like Monster with a game like Potlatch
– 21:57 Making meaningful games while respecting marginalized groups
– 28:25 How authentic and inclusive games might reach a larger audience
– 30:45 Elaboration on Will’s work with educational video games and his company Absurdist Productions
– 32:34 Will’s ongoing attempt to blend 4X games with indigenous themes