Browsed by
Month: February 2019

#208 Game Designer Jennifer Scheurle

#208 Game Designer Jennifer Scheurle


Jennifer Scheurle – @gaohmee, gaohmee.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

00:09 Introduction of Jennifer Scheurle
00:28 Jennifer talks about the game Earthlight
01:30 How about the VR user experience of Earthlight?
03:53 What was is like working with NASA?
08:42 Is there a particular interest in space themed games?
10:05 How has Jennifer’s role as a designer changed, moving from a small studio to a large studio?
12:24 Any advice for solo indie designers who are thinking about moving to a larger team?
14:07 What about hidden mechanics in games?
15:49 What are some of Jennifer’s favorite hidden mechanics in games?
19:16 What are some pitfalls of in-game mechanics?
22:37 Objects in Space: How was the process of working on hardware along with the game?
27:48 What are the biggest challenges in game design education?
32:17 Terms: Art and Artists
33:54 What advice does Jennifer have for aspiring game designers?

#207 Emily Grace Buck

#207 Emily Grace Buck


Emily Grace Buck – @emilybuckshot, ko-fi.com/emilybuckshot
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

Reddit – reddit.com/r/TGDRT/

00:26 Emily tells a little about her background in game design
02:40 Emily’s start in the games industry
06:53 How did Emily get into narrative games?
08:08 How do you craft meaningful stories while still giving players agency?
10:44 An example of a particularly hard problem faced on a past project
13:03 In what ways do game mechanics and player interaction impact game play in a positive way?
15:36 Buckshot Interactive’s funding model
20:06 How can one contribute support?
21:39 What current games most excite Emily at this time?
23:00 What advice does Emily have to people starting out in game design