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Month: January 2019

#206 Jon Shafer of Conifer Games – At the Gates

#206 Jon Shafer of Conifer Games – At the Gates


Jon Shafer – @JonShaferDesign, atthegatesgame.com, forum.conifergames.com
David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

00:05 Welcome Jon Shafer of Conifer Games
01:31 At the Gates in out and has some cool features
01:51 At the Gates elevator pitch
03:08 Jon has worked on this since 2012, how was it working on it that long?
05:05 David’s memories of his perspective of Jon starting the game
06:16 Where did the motivation come from?
06:47 The source for the clan feature
09:32 First drafts sometimes start as ‘a pile of mechanics’
10:48 Iteration is essential
11:51 How was the game steered away from micromanagement?
16:39 What are the systems that allow players to develop high level strategies in a short, repeatable time frame?
18:53 What are some indicators that would show a player they’re on the right track for their approach to play?
20:38 How do seasons play into the game play?
23:36 Are there any systems where Jon is unsure about because he’s breaking new ground?
29:30 What’s next for Jon Shafer?
30:28 Where can listeners follow the development of At the Gates?
31:26 How has it worked out, deciding to provide transparency to the design process?
33:44 What games might be next for Jon?

#205 Deep Dive – Root: A Game of Woodland Might and Right

#205 Deep Dive – Root: A Game of Woodland Might and Right

Katie Aidley – @katiesgamecrner, instagram.com/katiesgamecorner/ , katiesgamecorner.com
Cole Wehrle – @colewehrle, cole@ledergames.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

00:04 Welcome
00:36 Let’s talk about Cole’s smash hit Root
01:06 The asymmetrical nature within Root
05:29 Procedurally, how were the different positions designed?
06:57 To what degree development increase, going from solid design to a game out the door?
10:03 Katie and Cole’s thoughts about the asymmetry and the inspiration that went into the game
17:55 Postures and strategies
20:26 How the design of Maria and Fredrick, and how they shook Cole
21:51 What are some things that were tough design challenges for Cole
31:00 Final thoughts

#204 Listener Questionnaire Results and the Future of TGDRT

#204 Listener Questionnaire Results and the Future of TGDRT

Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

Episode Outline
– 00:07 Welcome – Preamble – History and upcoming changes
– 03:42 Questionnaire – 01 What best describes your role in the game design community
– 06:21 02 Which genre of gaming do prefer shows about
– 07:20 03 Which show format do you most enjoy
– 08:29 04 What sort of content or show format are we not doing that you’d like us to consider
– 12:46 05 Would you be interested in helping the show in a behind the scenes or volunteer capacity?
– 15:25 06 Apprentice or internships opportunities
– 16:54 07 Host and guest promotion levels
– 18:35 08 Episode frequency
– 20:06 09 Other comments or suggestions
– 24:47 10 Email address requests
– 25:07 More Listener interaction
– 26:41 Sponsorship Opportunities
– 30:27 Final Thoughts