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Month: October 2018

#200 Reflections on 200 Episodes of TGDRT

#200 Reflections on 200 Episodes of TGDRT

Cole Wehrle – @colewehrle, cole@leadergames.com
David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Harrison Pink – @gilespink, harrisonpink@gmail.com
Kathryn Hymes – @chicalashaw, thornygames.com
Rob Daviau – @robdaviau

Episode Outline
– 00:07 Welcome to the 200th episode
– 00:19 Dirks introduces the episode and gives some thoughts on the begining of TGDRT
– 01:15 Listener Survey
– 02:34 Harrison Pink
– 07:43 Kathryn Hymes
– 14:02 Rob Daviau
– 20:40 Cole Wehrle
– 26:19 David Heron
– 33:25 Dirk Knemeyer

#199 Tabletop Game Designer – Scott Almes

#199 Tabletop Game Designer – Scott Almes

Cole Wehrle – @colewehrle, cole@leadergames.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Scott Almes – @scott_almes, boardgamegeek.com

Episode Outline
– 00:11 Welcome Scott Almes
– 00:17 Scott’s games and design perspective
– 01:02 Mechanical engineering meets game design
– 01:57 When it comes to product design, what allows Scott to juggle so many products at once?
– 04:19 Has Scott tried to publish any games on his own?
– 05:49 Scotts connection to Gamelyn Games
– 07:47 What got Scott started on Tiny Epic?
– 09:30 The union of design sensibilities and component innovation
– 12:24 How did Scott in game design?
– 13:22 How did Scott translate is young gaming experiences into design?
– 14:42 What are the different challenges when going from designing smaller games to more robust games?
– 16:00 When designing The Great Dinosaur Rush, did Scott go into the project with a publisher in mind?
– 16:45 How does theme vs mechanics apply for Scott?
– 17:20 How does Scott fit designing games into his other work and family life?
– 18:09 What are the different development demands based on the types of publishers?
– 20:50 Scott shares about his game, Lovelace and Babbage
– 23:53 Lovelace and Babbage; did the theme come first?
– 25:13 After the theme was decided on, how did it get decided to make it a small box game?
– 26:56 How long did it take to get to the fun part of the game?
– 27:38 What about the real-time element of the game?