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Month: February 2018

#189 Gaming the Past with Jeremiah McCall

#189 Gaming the Past with Jeremiah McCall

Jeremiah McCall – @gamingthepast, gamingthepast.net, jmc.hst@gmail.com
Cole Wehrle – @colewehrle, cole@ledergames.com
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com

Episode Outline

  • 00:07 Introductions
  • 00:18 Jeremiah’s approach to game design
  • 01:08 What came first? Teaching or game design?
  • 03:17 What barriers are there to turning classes into game design seminars?
  • 05:12 Did Jeremiah think classroom games go so far?
  • 07:13 How have the games evolved over the years?
  • 12:47 How do you go about teaching games in a classroom?
  • 16:47 For teachers, what advice does Jeremiah have?
  • 21:05 What sort of history is Sid Meier’s peddling?
  • 26:56 What about people who have learned history through video games?
  • 30:35 What about Jeremiahs experience in digital game design, beyond teaching?
  • 34:35 What would Jeremiah like to see people doing more of in game design?
#188 Listener Question – You Don’t Blind Test a Painting

#188 Listener Question – You Don’t Blind Test a Painting

Description

In this episode, Dirk, Kathryn and Rob get together to answer listener questions around playtesting and professional backgrounds in design.

Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Kathryn Hymes – @chicalashaw, thornygames.com
Rob Daviau – @robdaviau

Episode Outline

  • 00:40 Blind playtesting and publishing rulebooks
  • 02:50 When Rob was at Hasbro, did they do playtesting?
  • 05:47 Too much or too little playtests
  • 09:53 More thoughts on too much playtesting
  • 12:30 Thoughts on the cost of plastic miniatures
  • 16:37 3D printing technology speculation
  • 18:24 What makes a tactics game really click with players and what are some common pitfalls?
  • 21:22 How does a professional background in writing apply to game design?