#187 Listener Question – Acronym Edition

#187 Listener Question – Acronym Edition

 

Description

In this episode, David, Dirk and Harrison get together to answer listener questions.
Lots of acronyms and great insights in this episode! JRPG, MUD, MMO …

David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, artana.com, dirk@artana.com
Harrison Pink – @gilespink, harrisonpink@gmail.com

Episode Outline

  • 00:37 Do classic JRPG mechanics makes games more fun or less?
  • 00:59 What IS a JRPG?
  • 06:02 Why did they stay around for so long?
  • 07:50 Puzzles vs street fights
  • 08:14 Putting the timer in the players hand, more cerebral, strategic and creative
  • 09:39 In The Walking Dead games, were there prototypes where the timer pressure was removed?
  • 11:54 Turn based games are not a prolific now. Why might that be?
  • 15:05 MUDs vs MMOs
  • 16:51 MUD and MMO budget considerations
  • 20:23 Content generation is the biggest problem when designing
  • 21:25 The difference between writing and drawing
  • 22:46 Recommendations for finding and working with programmers
  • 30:14 Most software projects tend to be late and over-budget
  • 32:13 What has Harrison been up to lately?
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