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Month: October 2017

#182: Game Designer Mike Bithell – Thomas Was Alone

#182: Game Designer Mike Bithell – Thomas Was Alone

Description

In this episode, Dirk and Harrison have a chat with Mike Bithell, designer of games such as Thomas Was Alone, Volume, EarthShape, and Subsurface Circular. They discuss Mike’s path to success and how he’s been able to make such a variety of games.

Mike Bithell – @mikebithell, mikebithellgames.com
Harrison Pink – @GilesPink, harrisonpink.com, harrisonpink@gmail.com
Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com

Episode Outline

  • 0:17 Background on Mike
  • 1:23 How did Mike get into games?
  • 3:43 To what does Mike attribute his success?
  • 5:55 Was it really all luck? How about the marketing side? – How Mike ended up on Steam
  • 7:49 For the game, Thomas is Alone, how did narration get added to the game?
  • 11:54 What about games more recent than Thomas is Alone and their great reviews?
  • 15:24 What makes a game, an Bithell company game?
  • 18:46 What’s next?
  • 21:11 Did lack of marketing actually help?
  • 22:59 How do you balance making customers happy against sales volume?
  • 25:01 Design process
  • 27:47 Advice for aspiring indie game designers
#181: Listener Questions with David and Dirk

#181: Listener Questions with David and Dirk

Description

David Heron – @DavidVHeron
Dirk Knemeyer – @DKnemeyer, www.artana.com, dirk@artana.com

Episode Outline

  • 0:13 Listener Questions
  • 0:33 What are the most common mistakes new designers make with blind playtesting?
  • 6:55 What is the current state in board game printing?
  • 8:44 How does it work with games with lots of mini’s?
  • 10:56 Will 3D printing change how mini’s are handled?
  • 11:46 When you start designing a game, how much research do you do in the genre?
  • 15:00 What are the pros and cons of physical cards vs digital?
  • 21:21 Any advice on identifying broken strategies before taking a game to external testers?
  • 27:03 On a desert island, what games do David and Dirk pick?