In this episode, Elizabeth LaPensée joins Kathryn and Dirk and they discuss indigenous self-determination in game development and how a destructive pattern of colonialism is being addressed.
- 0:11 Welcome Elizabeth – Background
- 1:35 Elizabeth’s voice and perspective as a game designer
- 3:07 Themes of culture; How does this impact Elizabeth’s making of games
- 7:46 In the game Invaders, can a player win? Or is it inevitable that they will die?
- 9:09 How do Grandmother-mechanics fit into a game like Invaders with indigenous game mechanics?
- 11:42 Is there a larger message that is being told with these games?
- 12:36 Why might the holocaust in WWII Europe be see differently than the holocaust that was perpetuated on the native American peoples?
- 17:45 While there a lot of patterns of colonialism in games today, are there any positive themes to be found?
- 19:15 Serious Games – What is this about?
- 22:59 Game development as a form of self determination
- 27:52 Will games of assassination be seen in the future as smoking on planes is seen today?